Transform Bone at frame 0 that changes the drawing
Posted: Sun Jan 10, 2021 6:35 pm
Sometimes I want to make an adjustment to a rig that could be easily done just moving some bone, like moving an arm a little bit. But as you know using the transform bone tool on frame 0 doesn't really affect the drawing. While I understand that this behaviour is very useful in a lot of cases, I often find myself in this situation in wich I would love to have an alternative transform bone tool mode that could change the bone position and also the drawing on frame 0.
This post is at the same time a feature proposal, a script proposal, a way to ask if you have a better way to achieve this and also to share how I do it.
Right now the best way I have to do this is to move the bone in another frame (like frame 1), then use the bake frame script by Hayasidist or the bake bone script by Dkwroot to capture a keyframe of the new state of the drawing and then copy-pasting both, the bone and the drawing keyframes from frame 1 to frame 0.
This post is at the same time a feature proposal, a script proposal, a way to ask if you have a better way to achieve this and also to share how I do it.
Right now the best way I have to do this is to move the bone in another frame (like frame 1), then use the bake frame script by Hayasidist or the bake bone script by Dkwroot to capture a keyframe of the new state of the drawing and then copy-pasting both, the bone and the drawing keyframes from frame 1 to frame 0.