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Pin size of the bone in frame zero

Posted: Fri Apr 30, 2021 10:00 pm
by Borchc
I propose to activate the ability to resize the pin bone in frame zero. I understand that this can be changed in the first frame, also in the action, but still. Why is it tear-stained by default?

Re: Pin size of the bone in frame zero

Posted: Fri Apr 30, 2021 10:05 pm
by Borchc
Sorry video in Russian. But I hope that it will not be difficult for you to understand what the meaning is

Re: Pin size of the bone in frame zero

Posted: Fri Apr 30, 2021 10:15 pm
by synthsin75
Due to Victor's worm technique (used to prescale bones down so they can contract using Maximum IK stretching), changing this would break existing rigs and workflows. That's a tall order.

Re: Pin size of the bone in frame zero

Posted: Wed May 12, 2021 7:15 pm
by Borchc
How will activating an additional parameter break bone stretch? This tool can be made activated. Please explain in more detail what is the problem to make this tool active?

Re: Pin size of the bone in frame zero

Posted: Wed May 12, 2021 7:24 pm
by Borchc
https://www.youtube.com/watch?time_cont ... tazatriste
And if it is a unique function as well as an important tool. Then:
- light it up on your channel
- why does it work through crutches?
Victor was just showing it. But this is done through crutches. Beginners and even experienced users will never get it on their own.