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Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 6:05 pm
by striker2311
I am working on a project where I need to make reference layers (using reference layers because it is needed in body turn so the limbs and legs can be moved up or below a certain layer) of limbs and legs which are controlled by target bones, but when I am animating original layer through target bones, target bones are not copying their positions in the referenced layers as desired.
Is there a way or script to do the job in which the reference layer also copies its original layer's target bone?
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 7:13 pm
by synthsin75
Not sure I follow. Are you just referencing the art layers or the bone layer too?
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 7:28 pm
by striker2311
synthsin75 wrote: ↑Fri Jun 25, 2021 7:13 pm
Not sure I follow. Are you just referencing the art layers or the bone layer too?
I'm referencing bone layer. Bone reference layers are working fine when i move only bones without using targets but not doing good when they're moved using target bones
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 8:05 pm
by striker2311
synthsin75 wrote: ↑Fri Jun 25, 2021 7:13 pm
Not sure I follow. Are you just referencing the art layers or the bone layer too?
Ok now I'm getting it is sometimes taking that reference mainly only first time after reopening Moho then refrence layer is not taking original layer's reference.
Please tell me something to fix it.
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 8:10 pm
by synthsin75
I'm still not sure I'm following. Maybe a screenshot of the layers window or PM me a file or something.
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 9:19 pm
by striker2311
synthsin75 wrote: ↑Fri Jun 25, 2021 8:10 pm
I'm still not sure I'm following. Maybe a screenshot of the layers window or PM me a file or something.
Here's the link to the video i tried to describe my problem in this, so please check it
https://drive.google.com/file/d/1OsUsLE ... p=drivesdk
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 9:39 pm
by synthsin75
I can see the problem in your video, but I doubt I'd be able to solve it from a video alone.
But as for general suggestions, I wouldn't reference my entire bone layer. I'd reference the art layers and swap the visibility of those, with the added benefit of be able to do that with a smart bone (like your turn dial).
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 11:11 pm
by synthsin75
Watching your video again, it looks like you deleted a bone translation keyframe from the reference and then deleted it from the original. If so, changing the reference likely broke it. You basically told Moho that you want the referenced bone translation to be different from the original. You'll likely need to re-sync that reference to the original.
Re: Target bones not referencing their referenced duplicates!
Posted: Fri Jun 25, 2021 11:56 pm
by Greenlaw
Tip: When I make a Reference layer, I like to append the name with REF. For example, layerName becomes layerName_REF. I might even use a special layer color to distinguish it from others, specifically the original layers. This helps prevent me from making animations to that layer by mistake.
You might also consider using Wes' Lock Layers script to prevent you from accidentally editing it.
http://lostmarble.com/forum/viewtopic.p ... er#p186531
Re: Target bones not referencing their referenced duplicates!
Posted: Sat Jun 26, 2021 5:27 am
by striker2311
synthsin75 wrote: ↑Fri Jun 25, 2021 11:11 pm
Watching your video again, it looks like you deleted a bone translation keyframe from the reference and then deleted it from the original. If so, changing the reference likely broke it. You basically told Moho that you want the referenced bone translation to be different from the original. You'll likely need to re-sync that reference to the original.
How can i re-sync it ?
Re: Target bones not referencing their referenced duplicates!
Posted: Sat Jun 26, 2021 5:28 am
by striker2311
Greenlaw wrote: ↑Fri Jun 25, 2021 11:56 pm
Tip: When I make a Reference layer, I like to append the name with REF. For example, layerName becomes layerName_REF. I might even use a special layer color to distinguish it from others, specifically the original layers. This helps prevent me from making animations to that layer by mistake.
You might also consider using Wes' Lock Layers script to prevent you from accidentally editing it.
http://lostmarble.com/forum/viewtopic.p ... er#p186531
Thanks greenlaw I'll definitely take your tips into consideration and start using them right off the bat.
Re: Target bones not referencing their referenced duplicates!
Posted: Sat Jun 26, 2021 5:41 am
by synthsin75
striker2311 wrote: ↑Sat Jun 26, 2021 5:27 am
How can i re-sync it ?
Right-click the reference layer and Sync All Channels To Original.
Re: Target bones not referencing their referenced duplicates!
Posted: Sat Jun 26, 2021 5:52 am
by striker2311
synthsin75 wrote: ↑Sat Jun 26, 2021 5:41 am
striker2311 wrote: ↑Sat Jun 26, 2021 5:27 am
How can i re-sync it ?
Right-click the reference layer and Sync All Channels To Original.
It is great it worked for positioning now reference bone layer is moving with his original layer
But I had set bone layer's visibility off in body turn and when i re-sync refrence layer to original then reference layer becomes visible throughout body turn
Re: Target bones not referencing their referenced duplicates!
Posted: Sat Jun 26, 2021 5:57 am
by striker2311
synthsin75 wrote: ↑Sat Jun 26, 2021 5:41 am
striker2311 wrote: ↑Sat Jun 26, 2021 5:27 am
How can i re-sync it ?
Right-click the reference layer and Sync All Channels To Original.
Here's the link to my file please check it:
https://drive.google.com/file/d/1rKeiUq ... sp=sharing
Re: Target bones not referencing their referenced duplicates!
Posted: Sat Jun 26, 2021 9:28 am
by synthsin75
Yeah, re-syncing all channels would remove the independent visibility on the reference. You can redo that.
In hindsight, you could have added a bone translation key to the reference, so the channel would show again, and right-click the channel icon to just re-sync one channel.