Using perspective mesh
Posted: Tue Jun 29, 2021 12:05 am
Having problems using the mesh. My example is a pirate hat on the character. Already animated in a walk cycle. The hat is in a switch layer so I can remove it for hair and attached to the head bone (point binded) I created the mesh around the hat just a rectangle. Now, when the character moves the hat gets all distorted. The mesh is in the character group but outside the switch group. I even tried point binding the mesh as well but same result.
The hat is just a flat vector shape of a pirate hat and I thought I could use the perspective mesh to turn it slightly...though I can adjust the points if I really need it, I was just wondering why this was happening or maybe I have to use the quad mesh instead?
The hat is just a flat vector shape of a pirate hat and I thought I could use the perspective mesh to turn it slightly...though I can adjust the points if I really need it, I was just wondering why this was happening or maybe I have to use the quad mesh instead?