48 frames per second
Posted: Tue Jul 27, 2021 2:43 pm
I have an idea about frame rate, but I'm not sure I'm thinking about all the factors correctly.
I'm animating a scene with a lot of action in a small amount of time. The scene is animated at 24 frames per second. Timing (the location of every keyframe) is critical. The action must not be too fast, but also must not be too slow.
Here is an example.
An object starts flying on frame 56. If the object hits the point of impact on frame 60, the movement seems too slow. But if I the object arrives on frame 59, the movement seems too fast. Those are my choices: too slow or too fast.
But what if I animated the scene at 48 frames per second? In a sense, it would be similar to animating at 24 fps, but with the option to animate on the space between frames. Right? This could solve my problem with my action scene. At 48 fps, the numbers are doubled. So that changes the math in my action scene to 120 is too slow and 118 is too fast. That means 119 would be perfect.
Am I right?
Are there any downsides to this?
Should I use 24 fps for all normal non-action scenes, and 48 for the action scenes, and then change all rendered 48 fps movies to 24 fps in my video editor? Or what?
This reminds me of a documentary I watched on hand-drawn animation. The animators animated on twos, generally. But if there was important movement within a fraction of a second, the animators would animate on ones.
Thanks for your help.
I'm animating a scene with a lot of action in a small amount of time. The scene is animated at 24 frames per second. Timing (the location of every keyframe) is critical. The action must not be too fast, but also must not be too slow.
Here is an example.
An object starts flying on frame 56. If the object hits the point of impact on frame 60, the movement seems too slow. But if I the object arrives on frame 59, the movement seems too fast. Those are my choices: too slow or too fast.
But what if I animated the scene at 48 frames per second? In a sense, it would be similar to animating at 24 fps, but with the option to animate on the space between frames. Right? This could solve my problem with my action scene. At 48 fps, the numbers are doubled. So that changes the math in my action scene to 120 is too slow and 118 is too fast. That means 119 would be perfect.
Am I right?
Are there any downsides to this?
Should I use 24 fps for all normal non-action scenes, and 48 for the action scenes, and then change all rendered 48 fps movies to 24 fps in my video editor? Or what?
This reminds me of a documentary I watched on hand-drawn animation. The animators animated on twos, generally. But if there was important movement within a fraction of a second, the animators would animate on ones.
Thanks for your help.