Importing a pre-rigged limb
Posted: Wed Sep 15, 2021 6:40 pm
https://youtu.be/CdN_E8LibNQ
Tutorial finished, an old style arm made of two rectangles with ends rounded into perfect half circles and covered by a pseudo patch (circle with no lines) bends well with bones placed perfectly. I tried importing the rigged limb into another Moho 12 file to attach the limb to a torso. It was possible to cut-copy the bones and paste them into the skeleton of the torso and reparent them, put the vector layer into that skeleton, re-connect the arm bones to the arm using point binding, and then to move the arm bones using the bone transform tool into place on Frame 1. Trying to reposition arm and arm bones separately on Frame 0 messed up the smooth action of the joint, it's too fiddly.
Is there a better, easier way to connect this type of arm to a character?
Tutorial finished, an old style arm made of two rectangles with ends rounded into perfect half circles and covered by a pseudo patch (circle with no lines) bends well with bones placed perfectly. I tried importing the rigged limb into another Moho 12 file to attach the limb to a torso. It was possible to cut-copy the bones and paste them into the skeleton of the torso and reparent them, put the vector layer into that skeleton, re-connect the arm bones to the arm using point binding, and then to move the arm bones using the bone transform tool into place on Frame 1. Trying to reposition arm and arm bones separately on Frame 0 messed up the smooth action of the joint, it's too fiddly.
Is there a better, easier way to connect this type of arm to a character?