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Pin bone dynamics
Posted: Thu Nov 18, 2021 3:22 am
by TrikiNya
Currently, pin bones follow the generic bone dynamics rule. When they're rotated, they do the secondary action. However, I want pin bones to be able to have secondary animation for translation. I think I've seen a similar thing in Toon Boom. Also bone dynamics for vertical motion (if squash-and-stretch is ticked on)
Re: Pin bone dynamics
Posted: Mon Jan 03, 2022 3:41 am
by chucky
Just put the pin bones on the tip of a dynamic bone, I've done that before with great effect.
If you want them to lengthen try a 2 bone zig zag with a pin on the end.
Or other combinations to get length from the rotation.
It would be nice to have dynamic length , yes.
Re: Pin bone dynamics
Posted: Mon Jan 03, 2022 2:45 pm
by davoodice2
chucky wrote: ↑Mon Jan 03, 2022 3:41 am
Just put the pin bones on the tip of a dynamic bone, I've done that before with great effect.
If you want them to lengthen try a 2 bone zig zag with a pin on the end.
Or other combinations to get length from the rotation.
It would be nice to have dynamic length , yes.
yes. its best way.