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Triangulation difficult to see

Posted: Mon Dec 20, 2021 6:47 pm
by ifluke
How can I make the mesh clearer when triangulating The default is very feint.
thank you

Re: Triangulation difficult to see

Posted: Mon Dec 20, 2021 8:14 pm
by Greenlaw
Do you mean the level of transparency? It's really not necessary to see this more opaquely; the faint visibility is there to let you know that the mesh is present but you don't want this to obscure the underlying image.

When editing the mesh, all you really need to see are the points, which should be visible as small outlined dots. These dots will become highlighted as filled red dots when you move them (with the Magnet tool for example.)

If you're using the new Smart Warp Layer, the main thing to look for are the 'holding' lines you draw into the mesh and their points. These lines are solid and should be easy to see and edit. If the color is not suitable for your particular image, you can change the color by clicking directly on the lines with the Shape Select tool and changing their Stroke color in the Styles window.

Whether you're working with the mesh created by Triangulate 2D Mesh or the new Create Smart Warp Layer command, the result is a vector layer with editable shapes. In other words, you can change the outline or fill colors as normal using the Shape Selection tool and Styles window. Be aware that the outline is a larger single shape with its own Style applied, which is different from the Style used by the many triangle shapes on the inside. TBH, it's a bit of a hassle to edit this, so I wouldn't bother unless you absolutely need to.

Hope this helps.

Re: Triangulation difficult to see

Posted: Mon Dec 20, 2021 9:02 pm
by ifluke
Thank you.
I was concerned that the auto may give me overlapping polys/traingles - inverted or something :)

Thank you

Re: Triangulation difficult to see

Posted: Mon Dec 20, 2021 10:06 pm
by Greenlaw
Oh, I see. This really shouldn't happen but if it does, you can change the fill and edges as described to find the overlaps.

FYI, I usually run Triangulate 2D on a duplicate layer so if I need to rework the mesh for any reason, I can always fall back to the simpler quad version if necessary.

Also, if you're using Moho 13.5.2, don't forget there is a new tool for creating a mesh called Fill Quad Mesh. This works with the new Perspective Warp and Quad Mesh system systems, and you can find it in Scripts> Draw> Fill Quad Mesh. Note that it does expect to find only quads and triangles in the paths. Also, it works great with Hayasidist's excellent Draw Shapes and Curves tool. If you're in 13.5.2, definitely give it a try.

Hope this helps.