3D character rig, smartbones not affecting animated layer effects
Posted: Wed Feb 16, 2022 6:31 pm
Hello fellow Moho animators,
a few days ago I started experimenting with using 3d models on certain characters, starting with replacing their heads which works pretty well. To keep control over how the lines will look and avoid the automatic toon lines moho adds to 3d objects, i used the animated layer function "stroke (animated)". It looks incredible convincing when not in movement and blends very well with the 2d body. One problem with that approach though, is that as soon as you zoom in or zoom out the strokes will not have the appropiate width and will either look thicker or thinner than the 2d lines from the body.
To temporarily fix that issue, I just created a smartbone called "strokes" which changes the thickness of the animated strokes of "mouthsimple.obj" and "headsimple.obj". If you check what the smartbone does in the actions window, it will work just fine switching the thickness in intervalls of 1. However, when trying out using the smartbone normally, nothing will happen for some reason. Not sure if this is a bug or something.
I hope someone can help me, because i think 3d-rigging in Moho is heavily underrated and is something that could be a trend in the future!
Here is the project folder with the character rig: https://drive.google.com/drive/folders/ ... sp=sharing
a few days ago I started experimenting with using 3d models on certain characters, starting with replacing their heads which works pretty well. To keep control over how the lines will look and avoid the automatic toon lines moho adds to 3d objects, i used the animated layer function "stroke (animated)". It looks incredible convincing when not in movement and blends very well with the 2d body. One problem with that approach though, is that as soon as you zoom in or zoom out the strokes will not have the appropiate width and will either look thicker or thinner than the 2d lines from the body.
To temporarily fix that issue, I just created a smartbone called "strokes" which changes the thickness of the animated strokes of "mouthsimple.obj" and "headsimple.obj". If you check what the smartbone does in the actions window, it will work just fine switching the thickness in intervalls of 1. However, when trying out using the smartbone normally, nothing will happen for some reason. Not sure if this is a bug or something.
I hope someone can help me, because i think 3d-rigging in Moho is heavily underrated and is something that could be a trend in the future!
Here is the project folder with the character rig: https://drive.google.com/drive/folders/ ... sp=sharing