Make sharp joints/edges on knees, elbows, and shoulders
Posted: Sun Apr 03, 2022 9:22 pm
There are a lot of cartoons and standalone web animations I've seen where characters have fine, angular points on certain joints and areas of their bodies, such as otherwise smooth-faced characters' chins being a point rather than a curve; elbows, shoulders, and knees being at a straight angle (anywhere from 0°-180° depending on how straight it is), and so on. I've only ever made characters and watched tutorials where stuff like knees and elbows are rounded, which yeah, is more realistic, but I'm keen to try out more "pointy" joints and edges.
Problem is that I don't exactly know how to do that - or rather, do it properly, because I have made multiple attempts that were not successful - with bone-rigged characters, assuming it is possible. I'm hoping that perhaps someone around here would know and would be able to tell or ideally show me. The two big ones I need help with are 1) having a sharp angle (also understand that I'm just using the best terms I can for what I'm talking about; I may be completely oblivious to the proper terminology) on where the arm meets the torso and the leg meets the pelvis; and 2) elbows and knees.
Problem is that I don't exactly know how to do that - or rather, do it properly, because I have made multiple attempts that were not successful - with bone-rigged characters, assuming it is possible. I'm hoping that perhaps someone around here would know and would be able to tell or ideally show me. The two big ones I need help with are 1) having a sharp angle (also understand that I'm just using the best terms I can for what I'm talking about; I may be completely oblivious to the proper terminology) on where the arm meets the torso and the leg meets the pelvis; and 2) elbows and knees.