This animation is an experiment. The image texture that fills the box doesn't have a perspective effect. I'd like to know how to bind it to a bone so I can distort it slightly.
Re: How to transform image?
Posted: Sun Apr 17, 2022 3:23 pm
by Víctor Paredes
You can use a quad mesh to do that (We have been texturing many boxes for the movie here!). This tutorial could help you:
Re: How to transform image?
Posted: Sun Apr 17, 2022 6:20 pm
by 3deeguy
Thank you for the education Victor. I had no idea quad mesh had that kind of power. It's time to upgrade.
Very interesting use of 3D quad meshing. Were the original image planes flat - or did you chop up an already 3D image?
It was an image with the three sides you see at the start. Then skewed & masked to each referenced side of the quad mesh.
Re: How to transform image?
Posted: Sun May 08, 2022 2:00 am
by FloridaJo
Very clear vid Vector.
I'm trying to do the same distortion of a book, but for some reason, I go Scripts > Draw > Fill Quad Mesh
like you did in the video with the Fox, and it keeps giving me an error to check all the points.
I know all points are connected because I can paint/bucket fill them.
You need to disable auto-stroke, if you're using the add point tool for this. Otherwise, delete the black outline by selecting it with the select shape tool.
Than you can use fill quad mesh.
Re: How to transform image?
Posted: Sun May 08, 2022 3:41 am
by FloridaJo
synthsin75 wrote: ↑Sun May 08, 2022 3:27 am
You need to disable auto-stroke, if you're using the add point tool for this. Otherwise, delete the black outline by selecting it with the select shape tool.