Can you be specific about what you don't like about Moho's bones? FWIW, I work in 2D and 3D animation, and at my workplace I use Moho, Harmony, Animate, After Effects (with DuIK,) Maya and LightWave for animation, and TBH I don't have any problems with Moho's bones system.
In my experience, the deformations with Moho's bones are completely predictable and look nice. I like that there a multiple ways to bind artwork to bones because the type of binding I need varies from one style to the next. I work on several TV shows, and have to work in a lot of different design and animation styles. For example, for our
interactive episode of Puss-in-Boots, I used Smooth Joint for the limbs, which worked surprisingly well with the painted textures, and I used Selective Flexi-bind or Layer bind for almost everything else. In
Boss Baby, I used Selective Flexi-bind for most of the characters, and point bind for the arms and legs, and layer bind for the hand. More recently, in
Fast & Furious: Spy Racers I used Moho's new mesh warping system with bones to animate 3D renders of Ms. Nowhere and Gary in one of the 2D fantasy sequences, and it looked pretty convincing as '3D' shots. (Sorry, I don't have a reel put together for this one yet.) These shows each have very different looks, and the thing I really like about Moho's bones and mesh warping system is that I can work very quickly in pretty much any 2D cartoon style the art department throws at me.
Moho's FK/IK system works really well too. Personally, I'd like to see more keyframeable options in Constraints (especially for Independent Angle) and I've been asking forever to be able to keyframe bone visibility, but I've managed just fine in the last 8 years using Moho for TV animation.
Re: Moho's vector drawing...I think it's a mixed bag.
The Freehand and Blob Brush both have problems, and I think these features should get priority for an update, especially for artists who need/want to draw FBF in Moho.
However, Moho's point-by-point drawing system, is excellent! Between Add Points, Transform Points, Curvature, and Magnet, I can quickly drawn shapes that deform EXACTLY the way I need them to no matter what crazy poses I'm asked to put the characters in.
And of course, Moho's Smart Bones system (Moho's version of Set Drive Key) is top-notch. The only other programs I know of that have anything like this are 3D animation programs.
Anyway, these are my thoughts about Moho's bones, rigging, and drawing systems. I'm not very critical about 'em I guess.
