360 Rotation suggestions?
Posted: Fri Aug 05, 2022 12:57 am
I'm about 6 weeks into moho, and have the basics of rigging down. I'm currently using a vector character that will be dancing simplified Michael Jackson moves (yea, I'm ambitious lol). 2 questions:
1) What is the best approach for something like this? A dial that spins all the way around? Do I need 360 smart bone frames? Some of you just using "switch layers" when alternating between the front and back??
I'm currently using the dial (that isn't 360..yet), but thought I should get helpful suggestions before I get too far.
2) Of course now that i'm editing the rotation, I'm learning that I can't copy something (like a shoe at a new angle), and paste it onto the other leg...all the animation copied with it. Ugh...worked fine on frame 0, even when I flipped it, dangit.
I found a thread here (from years ago) that suggested the MR Overlay script, so I could just trace the new shape. Better than nothing, but is there newer techniques available? Was I just copying/pasting wrong?
Thanks for any assistance. Big goals for a beginner, but I love the challenge.
1) What is the best approach for something like this? A dial that spins all the way around? Do I need 360 smart bone frames? Some of you just using "switch layers" when alternating between the front and back??
I'm currently using the dial (that isn't 360..yet), but thought I should get helpful suggestions before I get too far.
2) Of course now that i'm editing the rotation, I'm learning that I can't copy something (like a shoe at a new angle), and paste it onto the other leg...all the animation copied with it. Ugh...worked fine on frame 0, even when I flipped it, dangit.
I found a thread here (from years ago) that suggested the MR Overlay script, so I could just trace the new shape. Better than nothing, but is there newer techniques available? Was I just copying/pasting wrong?
Thanks for any assistance. Big goals for a beginner, but I love the challenge.
