Vector layer deformed on frame 1
Posted: Thu Sep 22, 2022 11:20 am
hi everyone
I've rig a char with all your help, i try to clean as much as i understand my rig, but here is my issue with my mouth switch layer.
I've created a vector mouth made of 3 shapes (shape, teeth, tongue). It was my basic pattern. Then i duplicate it for create differente expressions and then group all my vector layer in a switch group.
Then i made some strech on my switch layer to fit with the turn and updow action of the face.
Now my problem is that when i duplicate a mouth to create a new one, or if i want to readjust an existing mouth, i work well on frame , but as soon as i go on frame 1 or more, the new mouth are totally deformed.
i try to check all my action linked to the mouth group, but i cannot see where is the problem.
Is anyone could help me?
the link of the project : https://drive.google.com/file/d/1DXnwSm ... sp=sharing
Have a nice day
I've rig a char with all your help, i try to clean as much as i understand my rig, but here is my issue with my mouth switch layer.
I've created a vector mouth made of 3 shapes (shape, teeth, tongue). It was my basic pattern. Then i duplicate it for create differente expressions and then group all my vector layer in a switch group.
Then i made some strech on my switch layer to fit with the turn and updow action of the face.
Now my problem is that when i duplicate a mouth to create a new one, or if i want to readjust an existing mouth, i work well on frame , but as soon as i go on frame 1 or more, the new mouth are totally deformed.
i try to check all my action linked to the mouth group, but i cannot see where is the problem.
Is anyone could help me?
the link of the project : https://drive.google.com/file/d/1DXnwSm ... sp=sharing
Have a nice day