Question about smart bones for turning a body 180 degrees
Posted: Fri Sep 30, 2022 2:49 am
So, I'm working on animating a humanoid figure and I have a smart bone setup to rotate the body 180 degrees. By default, the figure is facing forwards (towards the camera), and I setup a smart bone that by default points straight up (90 degrees). I setup a smart action for that smart bone, and made it so that if the bone is manipulated to be angled 120 degrees, the body would turn left (it completes its turn on frame 24). What I want is for when I manipulate the bone to be angled 60 degrees, the body will turn right (in the same amount of time/frames as the turn left did). I don't know how to accomplish that though. I tried going into the smart action, going to frame 24, and then changing the angle of the smart bone to be 60 degrees and started manipulating some points to have the character turning right, but that just overrides the "turn left on frame 24 when the smart bone is angled 120 degrees" that I setup.
I'm essentially wanting to re-create that body smart bone and smart action for the clay crocodile animation that comes with Moho. How do I do that (or where can I go to learn how to do that)?
I'm essentially wanting to re-create that body smart bone and smart action for the clay crocodile animation that comes with Moho. How do I do that (or where can I go to learn how to do that)?