Varying framerates within a project
Posted: Thu Oct 06, 2022 5:07 am
Hey everyone-
Wondering if anyone on here has had any consistent success with varying framerates on character animation.
I would love to be able to animate mouth rigs on 24fps, while maintaining 12fps for the rest of the rig.
I have been experimenting with this as far as posterizing in my compositing program, but the result is weird because the position keyframing of the mouth is 24fps, so it moves ahead of the character. I need to somehow allow the visemes of the mouth to be 24fps, but the overall position of the mouth to maintain 12fps. I used to achieve this in AE by posterizing time, but not position - however, since the position is set in MOHO that is moot - unless there is a workaround I'm unaware of?
I've seen this covered in the forum before, but I haven't found an answer that works for this purpose. Anyone ever had any luck?
Honestly, I'd do the whole thing in 12 because I love the look of animating on 2's- problem is this dialogue is very fast and the mouth rigs really are the only spot where it won't work. Love to hear your insights!
Wondering if anyone on here has had any consistent success with varying framerates on character animation.
I would love to be able to animate mouth rigs on 24fps, while maintaining 12fps for the rest of the rig.
I have been experimenting with this as far as posterizing in my compositing program, but the result is weird because the position keyframing of the mouth is 24fps, so it moves ahead of the character. I need to somehow allow the visemes of the mouth to be 24fps, but the overall position of the mouth to maintain 12fps. I used to achieve this in AE by posterizing time, but not position - however, since the position is set in MOHO that is moot - unless there is a workaround I'm unaware of?
I've seen this covered in the forum before, but I haven't found an answer that works for this purpose. Anyone ever had any luck?
Honestly, I'd do the whole thing in 12 because I love the look of animating on 2's- problem is this dialogue is very fast and the mouth rigs really are the only spot where it won't work. Love to hear your insights!