Page 1 of 1
How to control with a path any shape or vector ?
Posted: Thu Dec 01, 2022 6:10 pm
by xLimbox
Hello everybody, I have this question, how can I manage to control shapes or vectors linked to a path, like the following examples :
I watched a couple of weeks ago a WEBINAR but they do not explain how they
do , someone can help me. THANKS

Re: How to control with a path any shape or vector ?
Posted: Thu Dec 01, 2022 6:47 pm
by Greenlaw
I just use Sketch bones...this tool is not just for 'drawing' bones in the rig but also for animation. You can see it in action (briefly) in the following demos...
My 'Puss-in-Boot' Demo (2018)
Boss Baby Dinosaur (At around 1:44)
In both cases, the bones are drawn using Sketch Bones, and then animated by drawing the key poses using the tool. Ideally, you want to draw through all the bones from the base of the chain for every key pose...this allows Moho to animate the in-betweens more predictably. Once you get the hang of it, you can animate the bone chain for an entire scene in a couple of minutes or less.
For Puss, I also have an SBD that 'rolls' the texture during the Sketch Bones motions. This SBD simply slides the texture from side-to-side but the result with the bones deformation looks like twisting. You can see a better example of this technique if you look for Victor's Wool Buddies demo from several years ago. You can find it on YouTube, and as you watch it, look for the octopus tentacles.
Update: Oh, actually you can really see this twisting effect in my Boss Baby Dino demo. Go to 1:53 to see.
Basically, any time you see a character with a tail in my animations, or rope or anything 'wiggly', I'm using Sketch Bones.
Re: How to control with a path any shape or vector ?
Posted: Thu Dec 01, 2022 6:50 pm
by Greenlaw
Alternatively, you can use the Follow Path tool to make 'bendy' animations. The interesting thing with this method is how the artwork can slide through the path as you animate it...very convincing for tentacles and snakes.
Most of the time, I find the Sketch Bones method easier though.
Re: How to control with a path any shape or vector ?
Posted: Thu Dec 01, 2022 7:12 pm
by xLimbox
Greenlaw wrote: ↑Thu Dec 01, 2022 6:50 pm
Alternatively, you can use the Follow Path tool to make 'bendy' animations. The interesting thing with this method is how the artwork can slide through the path as you animate it...very convincing for tentacles and snakes.
Most of the time, I find the Sketch Bones method easier though.
Just yesterday I did some tests with Follow path to animate a fish, and it was great, but now that I see that you can achieve smoother animations like the second example that I showed you
I was wondering how to link a line vector with a bone, I think you could create interesting things, I'm trying to emulate this :
About your first answer if I understand what you mention, I was just trying to understand how to link all vector shapes to a path,
I really appreciate your information, I will use it to keep experimenting

MANY THANKS
