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So very pixelated
Posted: Sun Jan 29, 2023 10:21 pm
by Jkoseattle
Am I doing something wrong here?
I'm creating a character consisting of all vector layers. Any vector that is not the layer I'm currently working on shows very pixelated on screen. When I render the frame it's fine, but when editing it's really distracting and difficult. I'm sure this is something obvious, but what is it?

Re: So very pixelated
Posted: Sun Jan 29, 2023 10:26 pm
by Greenlaw
Looks like you have GPU Acceleration enabled. Try disabling it from the Display Options list.
Re: So very pixelated
Posted: Sun Jan 29, 2023 10:35 pm
by Jkoseattle
Cool, that was it exactly. Can you accurately predict what my post will be when the answer I get will be "turn GPU Acceleration back on"?
Re: So very pixelated
Posted: Sun Jan 29, 2023 10:43 pm
by synthsin75
Jkoseattle wrote: ↑Sun Jan 29, 2023 10:35 pm
Cool, that was it exactly. Can you accurately predict what my post will be when the answer I get will be "turn GPU Acceleration back on"?
Only in the unlikely case that you have masking that can just happen to display correctly in the workspace, with GPU enabled.
Re: So very pixelated
Posted: Sun Jan 29, 2023 11:23 pm
by Greenlaw
IMO, leaving GPU Acceleration disabled is probably what you want most of the time.
It's true that certain effects and display options can work better when you enable it, but then other effects can look more accurate when it's disabled. For example, if you rig and animate a lot of high-res bitmap images, enabling it can improve performance. (Try testing this with the Crustacea project to see what I mean.) For me personally, my masking setups tend to look better and more accurate when GPU Acceleration is disabled, and general rig performance is usually faster for me when it's disabled.
Whether to use GPU Acceleration depends on how you want to work in Moho. My advice is: when Moho seems slow or your preferred display options look wrong, try enabling or disabling GPU acceleration to see which works better for you.
Regardless, keep in mind that GPU Acceleration only affects the Workspace display quality and has no effect for final rendering. For me, it's not important to see every effect live on-screen all the time when I'm animating a scene, and when I really need to see what the final render with all the bells and whistles will look like, Ctrl-R can show me a frame that's very close to final quality render.
Hope this helps.