Now that I'm doing everything with bones...
Posted: Mon Jan 30, 2023 6:31 pm
Through answers here and tutorials and such I'm learning that most everything I'm animating is done with bones. I can see why this is a good way to go, makes things a lot simpler. However...
Another thing I've been told is that it's best to keep all bones in the same layer, which of course is the top group layer for the character/object. This makes it difficult to see what's going on in the timeline, as now every keyframe resides in a single layer. I have been resorting to selecting the bone I'm interested in and then using the rows in the timeline for the currently selected object (in red on the left). This is fine, but I'm really missing seeing one row for eyes, one for the head, one for the hand, etc. Is this something I'm just going to have to get used to, or is there some technique I'm not thinking of? Ideally, I'd like to see a timeline row for each bone individually.
Another thing I've been told is that it's best to keep all bones in the same layer, which of course is the top group layer for the character/object. This makes it difficult to see what's going on in the timeline, as now every keyframe resides in a single layer. I have been resorting to selecting the bone I'm interested in and then using the rows in the timeline for the currently selected object (in red on the left). This is fine, but I'm really missing seeing one row for eyes, one for the head, one for the hand, etc. Is this something I'm just going to have to get used to, or is there some technique I'm not thinking of? Ideally, I'd like to see a timeline row for each bone individually.