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Issues with target bone
Posted: Sun Feb 05, 2023 11:54 am
by striker2311
Hello Everyone,
I've facing this issue with Target bone.
I've named the bones as follows:
Targetted bone: Ankle
Targeting bone: RS
I've made parent of both bones to knee bone but problem is arising like in editing mode dot that comes up on target bone is moving away without any reason and coming back to its position (where it is supposed to be) on and after frame 1 as shown in below pictures
Frame 0:
https://drive.google.com/file/d/1v_tPDD ... share_link
Frame 1:
https://drive.google.com/file/d/1ZlrFDZ ... share_link
and also I don't know what is causing another problem with target bone is that it is working fine for bottom parts of leg but not if going upside (although it shouldn't have happened)
Where it is working fine:
https://drive.google.com/file/d/1zz1Ba9 ... share_link
Where it is causing problem:
https://drive.google.com/file/d/1pinj44 ... share_link
Please help me resolve these issues, it'd be a great help. I'm into solving this but couldn't figure it out from days now...

Re: Issues with target bone
Posted: Sun Feb 05, 2023 1:52 pm
by SimplSam
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
Re: Issues with target bone
Posted: Sun Feb 05, 2023 5:36 pm
by striker2311
SimplSam wrote: ↑Sun Feb 05, 2023 1:52 pm
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
I i don't know about bone Locks, what are they?
Re: Issues with target bone
Posted: Sun Feb 05, 2023 8:03 pm
by bbrraayyaann
striker2311 wrote: ↑Sun Feb 05, 2023 5:36 pm
SimplSam wrote: ↑Sun Feb 05, 2023 1:52 pm
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
I i don't know about bone Locks, what are they?
It is block bone, it is in the selection tool.
It could be that or it could also be an action you did that affects the target.
Re: Issues with target bone
Posted: Sun Feb 05, 2023 9:05 pm
by synthsin75
Hard to guess with only pictures.
Re: Issues with target bone
Posted: Mon Feb 06, 2023 5:58 am
by striker2311
bbrraayyaann wrote: ↑Sun Feb 05, 2023 8:03 pm
striker2311 wrote: ↑Sun Feb 05, 2023 5:36 pm
SimplSam wrote: ↑Sun Feb 05, 2023 1:52 pm
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
I i don't know about bone Locks, what are they?
It is block bone, it is in the selection tool.
It could be that or it could also be an action you did that affects the target.
Ok OK!! That one, no it's not that is causing problem, I've also never used that ever before.
Re: Issues with target bone
Posted: Mon Feb 06, 2023 6:00 am
by striker2311
synthsin75 wrote: ↑Sun Feb 05, 2023 9:05 pm
Hard to guess with only pictures.
OK Here's the part of rig where I've facing problem. It has action for two viturvian bones.
Please check it out,
File:
https://drive.google.com/file/d/11bpAfr ... share_link
Re: Issues with target bone
Posted: Tue Feb 07, 2023 5:24 am
by SimplSam
So ...
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
Re: Issues with target bone
Posted: Tue Feb 07, 2023 6:15 am
by striker2311
SimplSam wrote: ↑Tue Feb 07, 2023 5:24 am
So ...
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
Thanks Sam, for checking out my rig. I'll do the corrections that you told me as soon as I'll sit on my working desk.
Also, wing bones Sounds great. can you please tell where I could find them?

Re: Issues with target bone
Posted: Tue Feb 07, 2023 6:37 pm
by striker2311
SimplSam wrote: ↑Tue Feb 07, 2023 5:24 am
So ...
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
I did just as you have suggested Scaling started working properly and the visual problem also solved. Thanks a lot for that.
Though a new problem raised, I did all that but when I'm going on frame 1 , RL leg 2 and RL leg scaling is breaking and moving away from their target (they should be pointing to ankle point bone but they're not). Please help me resolve this...

Re: Issues with target bone
Posted: Wed Feb 08, 2023 5:57 am
by striker2311
striker2311 wrote: ↑Tue Feb 07, 2023 6:37 pm
SimplSam wrote: ↑Tue Feb 07, 2023 5:24 am
So ...
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
I did just as you have suggested Scaling started working properly and the visual problem also solved. Thanks a lot for that.
Though a new problem raised, I did all that but when I'm going on frame 1 , RL leg 2 and RL leg scaling is breaking and moving away from their target (they should be pointing to ankle point bone but they're not). Please help me resolve this...
Thanks Guys!!!!, for anyone who would encounter same problem in future. I've solved it by just making it back. If bone structure seems broken to you try to remake it from scratch. It worked for me atleast.