MR Tween Machine 2.2
Moderators: Víctor Paredes, Belgarath, slowtiger
MR Tween Machine 2.2
Hello. I have rewritten the Tween Machine script almost from scratch so that it does not affect animation channels that should not be processed.
I have added the ability to select which channels it should work with and auto-baking of adjacent frames.
This allows working only with the current frame without affecting the interpolation of neighboring frames.
The script should work faster if the "Use nested layers" mode is enabled compared to the original script.
I really love the original script, which was created by Davood Tabatabei Davoodice, and I just want to develop this idea in my own vision.
Version 1.1 New Features:
1. Added option "Ignore target bones angle". This can be useful if you use targets as a smart bone that turns them on and off.
In other words, with this option, you can control the position of the target but ignore the rotation,
which will protect you from unwanted activations and deactivations of targets where it's not needed.
2. Added support for Moho 12
Version 2.0 New Features:
1. Added an additional slider for more control.
Version 2.1 New Features:
1. Added an option that allows adjusting the size of the sliders.
Version 2.2 New Features:
1. Added an option that allows blocking the script on even or odd frames. This is convenient if you work in twos, so as not to create keys outside the interval.
2. A settings menu has been added to the floating panel.
Download link: https://mohoscripts.com/script/mr_tween_machine
I have added the ability to select which channels it should work with and auto-baking of adjacent frames.
This allows working only with the current frame without affecting the interpolation of neighboring frames.
The script should work faster if the "Use nested layers" mode is enabled compared to the original script.
I really love the original script, which was created by Davood Tabatabei Davoodice, and I just want to develop this idea in my own vision.
Version 1.1 New Features:
1. Added option "Ignore target bones angle". This can be useful if you use targets as a smart bone that turns them on and off.
In other words, with this option, you can control the position of the target but ignore the rotation,
which will protect you from unwanted activations and deactivations of targets where it's not needed.
2. Added support for Moho 12
Version 2.0 New Features:
1. Added an additional slider for more control.
Version 2.1 New Features:
1. Added an option that allows adjusting the size of the sliders.
Version 2.2 New Features:
1. Added an option that allows blocking the script on even or odd frames. This is convenient if you work in twos, so as not to create keys outside the interval.
2. A settings menu has been added to the floating panel.
Download link: https://mohoscripts.com/script/mr_tween_machine
Last edited by KuzKuz on Thu Feb 01, 2024 6:43 pm, edited 10 times in total.
Re: MR Tween Machine BETA
The other versions never worked fine in my computer for some reason but I really loved the idea so I'm super glad you did this. I only tested it for ten minutes but everything seem to be working fine. Loved all the options. I noticed the tool can't be used to tweak the latest keyframe, and the option to be able to do that could be another nice option because it could be used like a modulator of the intensity of the pose as you animate. Thanks for sharing!
Re: MR Tween Machine BETA
Thank you for the feedback!
You can try turning on the "auto-bake frames" option to be able to work with the latest keyframe on the channel.
When the frames are baked, the keyframe will no longer be the latest and you will be able to work with it.
Re: MR Tween Machine 1.0
Added the final version with new features and a video tutorial in the first post.
Re: MR Tween Machine 1.0
Amazing!
- Víctor Paredes
- Site Admin
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- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
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Re: MR Tween Machine 1.0
It looks fantastic. Thank you so much for creating and sharing it.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Re: MR Tween Machine 1.0
Thank you so much!
Re: MR Tween Machine 1.0
Version 1.1
Unfortunately, sometimes new ideas come right after the release.
1. Added option "Ignore target bones angle". This can be useful if you use targets as a smart bone that turns them on and off.
In other words, with this option, you can control the position of the target but ignore the rotation,
which will protect you from unwanted activations and deactivations of targets where it's not needed.
2. Added support for Moho 12
Download link: https://mohoscripts.com/script/mr_tween_machine
Unfortunately, sometimes new ideas come right after the release.
1. Added option "Ignore target bones angle". This can be useful if you use targets as a smart bone that turns them on and off.
In other words, with this option, you can control the position of the target but ignore the rotation,
which will protect you from unwanted activations and deactivations of targets where it's not needed.
2. Added support for Moho 12
Download link: https://mohoscripts.com/script/mr_tween_machine
- davoodice2
- Posts: 397
- Joined: Tue Jun 15, 2021 1:14 pm
Re: MR Tween Machine 1.1
Thank you man. You are awesome. I hope I can reach to your scripting knowledge .
thank you for sharing your hard work again.
thank you for sharing your hard work again.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
Re: MR Tween Machine 1.1
Thank you! And a special thanks for the original script!davoodice2 wrote: ↑Mon Mar 20, 2023 3:00 pm Thank you man. You are awesome. I hope I can reach to your scripting knowledge .
thank you for sharing your hard work again.
Re: MR Tween Machine 1.1
I made the target bones check more precise so that the script doesn't block rotation where it's not needed.
Now, only targets that are smart bones and don't have child bones are blocked when option Ignore target bones angle is enabled.
You can download the update from the link in the first post.
Now, only targets that are smart bones and don't have child bones are blocked when option Ignore target bones angle is enabled.
You can download the update from the link in the first post.
Re: MR Tween Machine 1.5
MR Tween Machine 1.5 new features:
1. You can now open the tool panel in a Modeless Dialog in Moho 14.1
2. Baking frames now works more accurately
1. You can now open the tool panel in a Modeless Dialog in Moho 14.1
2. Baking frames now works more accurately
Re: MR Tween Machine 1.5
thanks
Re: MR Tween Machine 1.5
So cool! I hope Moho keeps making it easier for scripters to keep making useful tools. Thanks for sharing.