Walk cycle problem
Posted: Mon Apr 03, 2023 3:42 pm
I can make a decent walk cycle, but there's a problem: the feet move at slightly different speeds. If I have a character walk on a floor made of one solid color (no texture), the problem is virtually impossible to detect. However, if I put the character on a floor with any texture (patterns, sidewalk seams, etc.), then the close foot is firmly planted, as expected, but the far foot slides a little on the down position. Only a tiny bit, but still. . .yuck.
Any tips?
I remember Victor posting a walk-cycle ruler to help animate a walk cycle, but I couldn't figure-out the process.
Thus far, I've been animating walk cycles while the character stays in place, like on a treadmill, then I use translate layer to move the character in a scene. I thought this was the preferred method in Moho. Do I need to animate the character moving left to right across the workspace, like frame-by-frame animators did in days of yore?
This is suddenly an issue because I need to put characters on textured floors for the first time, and I don't want any sliding.
Thanks.
Any tips?
I remember Victor posting a walk-cycle ruler to help animate a walk cycle, but I couldn't figure-out the process.
Thus far, I've been animating walk cycles while the character stays in place, like on a treadmill, then I use translate layer to move the character in a scene. I thought this was the preferred method in Moho. Do I need to animate the character moving left to right across the workspace, like frame-by-frame animators did in days of yore?
This is suddenly an issue because I need to put characters on textured floors for the first time, and I don't want any sliding.
Thanks.