Page 1 of 1

Preset character models in FBX not following bone structure

Posted: Wed May 03, 2023 10:27 am
by ashlit1998
Hello everyone! I'm experiencing a problem where when I turn on FBX previews all the bones for the animations break. Any suggestions for things we can do to fix it? I'm not sure if it's a problem with the model, something with the FBX, or something that I need to toggle to ensure that all models are correctly exported.

I have uploaded what I'm seeing on imgur here: https://imgur.com/a/srMmXDM

Thanks!

Re: Preset character models in FBX not following bone structure

Posted: Wed May 03, 2023 11:00 am
by hayasidist
That Selknam character uses a load of stuff that Moho can do but can't be exported to FBX. High on the list is bone scaling and stretching which is not supported in FBX format. (For a full list see the manual "FBX Preview Mode")