Preset character models in FBX not following bone structure
Posted: Wed May 03, 2023 10:27 am
Hello everyone! I'm experiencing a problem where when I turn on FBX previews all the bones for the animations break. Any suggestions for things we can do to fix it? I'm not sure if it's a problem with the model, something with the FBX, or something that I need to toggle to ensure that all models are correctly exported.
I have uploaded what I'm seeing on imgur here: https://imgur.com/a/srMmXDM
Thanks!
I have uploaded what I'm seeing on imgur here: https://imgur.com/a/srMmXDM
Thanks!