Problem with position control bone.
Posted: Wed Jun 28, 2023 2:00 pm
Hey!
I'm attempting to create my first rig and am running into some issues.
I'm working on characters eyes and wanted to create a simple pupil position control.
I was planning to use position control bone under bone constraints to move a set of two pin bones by moving a controller bone.
The problem - this does not seem to work as expected if the pin bones I want to control are parented to a bone thats at an angle.
In my case they are parented to a bone thats at 90deg - when I move the controller up, the controlled bones move left etc.
Is there a way to make this kind of simple parenting/rigging work?
In most videos I've seen people use two smart bones to control pupil X and Y positions but that to me seems overly complicated. Not to mention creating a joystic using target bones.
Thanks!
I'm attempting to create my first rig and am running into some issues.
I'm working on characters eyes and wanted to create a simple pupil position control.
I was planning to use position control bone under bone constraints to move a set of two pin bones by moving a controller bone.
The problem - this does not seem to work as expected if the pin bones I want to control are parented to a bone thats at an angle.
In my case they are parented to a bone thats at 90deg - when I move the controller up, the controlled bones move left etc.
Is there a way to make this kind of simple parenting/rigging work?
In most videos I've seen people use two smart bones to control pupil X and Y positions but that to me seems overly complicated. Not to mention creating a joystic using target bones.
Thanks!