LUA? I love it! Dogwaffle too...
Posted: Sat May 06, 2006 3:00 am
Man I can't believe it - you guys use LUA also for your scripting?
We have a Lua scripting front end too, in Project Dogwaffle. It's for making filters. It is based on a LUA subset, named gluas at the GIMP.
Would be great to see if we can interchange filters between Dogwaffle and Moho.
Anyone?
Oh, and we added a GUI server, so the scuipts can be more than batch, they have user interaction components, menus, checkboxes, sliders, color pickers...
See examples:
www.thebest3d.com/dogwaffle/lua
www.thebest3d.com/dogwaffle/guiserver
Would be great to have a way to integrate the two, pass stuff from Dogwaffle straight to Moho. And the other way.
www.thebest3d.com/dogwaffle/sdk
Dogwaffle runs as an active-X server. Your standalone application can simply connect to the dogwaffle server and exchange data with it. (brushes, image buffers, animation frames...)
Any developers here?
We have a Lua scripting front end too, in Project Dogwaffle. It's for making filters. It is based on a LUA subset, named gluas at the GIMP.
Would be great to see if we can interchange filters between Dogwaffle and Moho.
Anyone?
Oh, and we added a GUI server, so the scuipts can be more than batch, they have user interaction components, menus, checkboxes, sliders, color pickers...
See examples:
www.thebest3d.com/dogwaffle/lua
www.thebest3d.com/dogwaffle/guiserver
Would be great to have a way to integrate the two, pass stuff from Dogwaffle straight to Moho. And the other way.
www.thebest3d.com/dogwaffle/sdk
Dogwaffle runs as an active-X server. Your standalone application can simply connect to the dogwaffle server and exchange data with it. (brushes, image buffers, animation frames...)
Any developers here?