Page 1 of 1

walk cycle without the character "sliding" across the screen

Posted: Thu Aug 03, 2023 9:28 pm
by myleshi
I need to make a character walk to about the center of the screen, without him looking like he's sliding. Can anyone point me in the right direction for a walk cycle tutorial that shows how to get the character moving around the screen? I dont want to move the background to imply motion, or hide the feet or any tricks like that.

I already have the rig set up with bones, and the feet have target bones on them.

Image

Re: walk cycle without the character "sliding" across the screen

Posted: Fri Aug 04, 2023 5:06 pm
by MrMiracle77
One way is to create a 'walk ruler'. You have one step in that image, you can use the toe-to-toe distance to establish a baseline for how far each step should be. Use that distance to make a layer with a 'walk ruler', and set it not to render in the layer properties.

Re: walk cycle without the character "sliding" across the screen

Posted: Wed Sep 27, 2023 3:32 am
by SuperSGL
I'm a little late here but here is a tutorial by Victor https://www.youtube.com/watch?v=_drSae90_2o&t=204s
It's a tutorial for Additive Cycles