Animating 3D characters in Moho
Posted: Thu Sep 14, 2023 12:18 pm
Hey everyone,
now that Moho 14 is out and looking better than I could have ever imagined, I want to show off this little Moho experiment I’ve been doing for about a year, involving animating 3d characters in Moho.
Reasons for using 3D:
Since Moho has very advanced bone tools, for your everyday character acting scene 3D would not really be of that much use. However, for complex action shots with a lot of character movement 3D can save you a ton of time it would take to draw the characters/props/set-pieces frame by frame (and managing to make it look smooth and consistent).
Are there any reasons to animate 3D characters in Moho instead of a dedicated 3D software?
No. There aren’t. Moho’s 3D features are incredibly outdated and I don’t recommend anyone to try this, I just did this as a fun experiment.
So, here are 2 of the animations I created in 3D with Moho:
The first one is of this Ninja duck, performing an action stunt. I drew a lot over the model frame by frame to make the eyes look more expressive.
https://drive.google.com/file/d/1qH6zz6 ... drive_link
The second one is this Attack on Titan fan animation. In the series the soldiers fight the giants with a special equipment that lets them fly around the buildings. For this animation I actually assembled the city inside Moho out of the models I made in Blender. It was very difficult to make, since Moho 13.5 lagged a lot with all these 3D objects and really liked to glitch out or crash.
https://drive.google.com/file/d/1CH8TJW ... drive_link
If anyone is interested in the Moho files, I could upload them in my cloud although I didn’t put much effort in keeping the files organised.
If Moho’s 3D support gets updated at some point, I would be happy to actually use this for a full project, but currently the only use for 3D characters would be to quickly layout your 2D animation with a simple 3D puppets.
now that Moho 14 is out and looking better than I could have ever imagined, I want to show off this little Moho experiment I’ve been doing for about a year, involving animating 3d characters in Moho.
Reasons for using 3D:
Since Moho has very advanced bone tools, for your everyday character acting scene 3D would not really be of that much use. However, for complex action shots with a lot of character movement 3D can save you a ton of time it would take to draw the characters/props/set-pieces frame by frame (and managing to make it look smooth and consistent).
Are there any reasons to animate 3D characters in Moho instead of a dedicated 3D software?
No. There aren’t. Moho’s 3D features are incredibly outdated and I don’t recommend anyone to try this, I just did this as a fun experiment.
So, here are 2 of the animations I created in 3D with Moho:
The first one is of this Ninja duck, performing an action stunt. I drew a lot over the model frame by frame to make the eyes look more expressive.
https://drive.google.com/file/d/1qH6zz6 ... drive_link
The second one is this Attack on Titan fan animation. In the series the soldiers fight the giants with a special equipment that lets them fly around the buildings. For this animation I actually assembled the city inside Moho out of the models I made in Blender. It was very difficult to make, since Moho 13.5 lagged a lot with all these 3D objects and really liked to glitch out or crash.
https://drive.google.com/file/d/1CH8TJW ... drive_link
If anyone is interested in the Moho files, I could upload them in my cloud although I didn’t put much effort in keeping the files organised.
If Moho’s 3D support gets updated at some point, I would be happy to actually use this for a full project, but currently the only use for 3D characters would be to quickly layout your 2D animation with a simple 3D puppets.