4 bone rig questions
Posted: Tue Sep 19, 2023 3:35 pm
Question 1.
I have a character with some walk cycle actions that I don't want to mess up. The character works fine right now, but I want to make some minor changes.
The character has Maximum IK Stretching on the lower legs set to 150%. The upper legs (thighs) have the default 100%.
I now realize, I should've set the upper leg to 150% as well. Can I change the upper leg Maximum IK Stretching to 150% without risking any harm to the already-created walk cycle actions?
Question 2.
I zoomed-in on the bones and noticed small gaps between the tip of the lower leg bone and the foot bone and the ankle-area target bone. The gaps are tiny. Is it okay to move the bones so they snap together? Again, I don't want any repercussions to my walk cycles.
I suppose I could make these changes and see if they break the walk cycles, but I feel like I might not notice a small negative change right away, and so I made this post.
Question 3.
When I move the root bone, the character's feet stay planted (as expected), as there are target bones on the bone rig. Is there a method for moving the entire bone rig as a unit, target bones included? Or is Translate Layer the only option?
Question 4.
I watched a video tutorial in which the animator connected 2 leg bones (upper leg and lower leg) to an ankle-area target bone. All other tutorials I've watched only connected the lower leg to the target bone. Is there any benefit to connecting both leg bones to a target bone?
Thanks.
I have a character with some walk cycle actions that I don't want to mess up. The character works fine right now, but I want to make some minor changes.
The character has Maximum IK Stretching on the lower legs set to 150%. The upper legs (thighs) have the default 100%.
I now realize, I should've set the upper leg to 150% as well. Can I change the upper leg Maximum IK Stretching to 150% without risking any harm to the already-created walk cycle actions?
Question 2.
I zoomed-in on the bones and noticed small gaps between the tip of the lower leg bone and the foot bone and the ankle-area target bone. The gaps are tiny. Is it okay to move the bones so they snap together? Again, I don't want any repercussions to my walk cycles.
I suppose I could make these changes and see if they break the walk cycles, but I feel like I might not notice a small negative change right away, and so I made this post.
Question 3.
When I move the root bone, the character's feet stay planted (as expected), as there are target bones on the bone rig. Is there a method for moving the entire bone rig as a unit, target bones included? Or is Translate Layer the only option?
Question 4.
I watched a video tutorial in which the animator connected 2 leg bones (upper leg and lower leg) to an ankle-area target bone. All other tutorials I've watched only connected the lower leg to the target bone. Is there any benefit to connecting both leg bones to a target bone?
Thanks.