Target bones not moving with my rig
Posted: Fri Dec 29, 2023 7:21 pm
Evening all,
I am following the Moho tutorials and in their 8th video I was following this to set up target bones in the feet so I could set it up to have him jump in the air and then land, with his feet flexing. In the 9th video in the series (link below), 40 seconds in, you can see Copper jumping and the target bones stay attached to his feet throughout the jump:
https://youtu.be/WjRY7HB2ito?si=aCsZNFvuT2I292jW
My question is, would Chad (animator giving tutorial) have manually moved the target bones per frame to have them stay with the feet or would they be connected to the feet? I only ask as on my Copper rig my target bones don’t move up and down as I move the rig up and down past frame 0. You can see where he sets this up in the 8th video from 4 minutes 32 seconds:
https://youtu.be/dakH5euAEc8?si=gZRNaZRfxhZr_2Sr
Key points to note from the 8th video are that both main bones in each leg have had ‘Create Smooth Joint For Bone Pair’ applied. Separately for both legs he then selects the three bones, excluding the target bone, and clicks on the Link Bones button.
I am conscious that I want the character to land in the same spot, for simplicity and learning purposes at this point, but I don’t know if he has moved the target bones per frame or if they are sticking to the feet through some additional steps I am not aware of. If you do have to manually move the target bones per frame and want the character to land back in the same spot, what is the easiest and most accurate way to establish where the target bones were first situated before the jump?
Thanks!
I am following the Moho tutorials and in their 8th video I was following this to set up target bones in the feet so I could set it up to have him jump in the air and then land, with his feet flexing. In the 9th video in the series (link below), 40 seconds in, you can see Copper jumping and the target bones stay attached to his feet throughout the jump:
https://youtu.be/WjRY7HB2ito?si=aCsZNFvuT2I292jW
My question is, would Chad (animator giving tutorial) have manually moved the target bones per frame to have them stay with the feet or would they be connected to the feet? I only ask as on my Copper rig my target bones don’t move up and down as I move the rig up and down past frame 0. You can see where he sets this up in the 8th video from 4 minutes 32 seconds:
https://youtu.be/dakH5euAEc8?si=gZRNaZRfxhZr_2Sr
Key points to note from the 8th video are that both main bones in each leg have had ‘Create Smooth Joint For Bone Pair’ applied. Separately for both legs he then selects the three bones, excluding the target bone, and clicks on the Link Bones button.
I am conscious that I want the character to land in the same spot, for simplicity and learning purposes at this point, but I don’t know if he has moved the target bones per frame or if they are sticking to the feet through some additional steps I am not aware of. If you do have to manually move the target bones per frame and want the character to land back in the same spot, what is the easiest and most accurate way to establish where the target bones were first situated before the jump?
Thanks!