Jitter Associated with Track Camera
Posted: Fri Feb 02, 2024 8:32 pm
My goal is to animate the Track Camera to follow a character's walk cycle for 9 seconds, creating the feel that the world is passing by and the character is moving forward. Pretty basic stuff. The Track Camera is animated smoothly/consistently forward on the X axis, and no other element of background is animated in support of this forward movement (e.g., clouds and buildings are static). Unfortunately, all of the people that are not moving with the Track Camera appear blurry/nauseatingly-jittery.
I tried to fix this by being clever with the Track Camera, jumping quickly forward to a group of people, letting them do their animation, and then moving the camera forward again. Unfortunately, the walk-cycle character is then out of sync with the Track Camera, and so he appears blurry/jittery.
Does anyone have a solution for this? The project is raster-based, which I know is probably the primary issue. But this isn't an overwhelming amount of movement, and I'd think the rendering could keep up. The project is set to 24 fps. I also tried extending the timeline so that it was moving at 50% speed and then speeding it up by 200% in the post-production software. So getting Moho to essentially render the images at 48 fps and then resetting them in post-production to 24 fps. This didn't work either, and I'm out of ideas. And (one more video) you can see that 48 fps isn't much better anyway.
I tried to fix this by being clever with the Track Camera, jumping quickly forward to a group of people, letting them do their animation, and then moving the camera forward again. Unfortunately, the walk-cycle character is then out of sync with the Track Camera, and so he appears blurry/jittery.
Does anyone have a solution for this? The project is raster-based, which I know is probably the primary issue. But this isn't an overwhelming amount of movement, and I'd think the rendering could keep up. The project is set to 24 fps. I also tried extending the timeline so that it was moving at 50% speed and then speeding it up by 200% in the post-production software. So getting Moho to essentially render the images at 48 fps and then resetting them in post-production to 24 fps. This didn't work either, and I'm out of ideas. And (one more video) you can see that 48 fps isn't much better anyway.