Page 1 of 1

[new to moho] moho and motion graphics?

Posted: Fri May 19, 2006 8:14 am
by uns3en
hiya folks. iam 23 year old animation newbie and interested about
graphic design/illustration and such stuff. i was wondering that have
anyone tried to created "motion graphics", if you know what i mean...
iam totally new to animation and such so hope this isn't totally obvious
question.

Posted: Sat May 20, 2006 6:42 pm
by Whyman
uns3en,
Hello I am a professional broadcast designer/motion designer for a local
television station. I've been creating motion graphics for 10 years now
and it seems that there are so many cool toys to play with for this type of work.

Moho can certainly be used to create motion graphics. But if you
are trying to get into the professional market you will need to
use After Effects or similar application (Combustion, Shake).
Although After effects is considered the photoshop of motion graphics
and broadcast design.

When it comes to Moho I typically will build elements and import them into After effects for final compositing and sweetening.

When it comes to Character animation (story telling, Cartoons etc.)
I will do all of my characters in Moho, All of my backdrops in Cinema 4D
and or illustrator and all of my final composites into After Effects.

Have fun.

Posted: Sun May 21, 2006 3:25 pm
by zlimbot
Whyman - you are so right. that is the way to use moho. :D
but that means to do it right one must invest in adobe after effects, too...which is $699-$999.
was at ae site looking at these goodies on display:
http://www.adobe.com/designcenter/gallery/
lots of cool animations 8)

Posted: Mon Jun 26, 2006 11:13 pm
by SJMarky
I'll second Whyman's approach. I had already been doing video and animation in other software before finding MOHO. I still prefer creating elements in MOHO and then assembling in other software rather than try to do it all in MOHO alone. And since I do a lot of cut out cartoons and animation using clip art, MOHO is ideal for that part of a project, but when it comes to audio, text, transitions, etc. MOHO doesn't have all the tools.

On the Mac I've used Final Cut Express ($299), and later graduated to Motion, which is basically Apple's version of After Effects. Trouble is now you can only get Motion as part of the Final Cut Studio ($1299) rather than $299 as a standalone. The upside is it also includes Soundtrack and DVD Studio so you've got everything from audio to text to special FX and can author the DVD as well.

Final note: There some gripes on this board about MOHO's render times, which are in fact painfully slow. An app like Motion renders out frames at a blazing speed by comparison. By only using MOHO for certain elements then finalizing in Final Cut or Motion I save gobs of rendering time.

Posted: Tue Jun 27, 2006 6:21 am
by Bones3D
There are some fantastic books on the market for creating animation in general. One in particular I strongly recommend picking up is The Animator's Survival Kit by Richard Williams (the lead animator for Who Framed Roger Rabbit). Not only does it cover common techniques in great detail, it's also an entertaining read.

Other books you may want to look into are ones that cover things like artistic theory (perspective, color, the human form, etc...) and story development.

One title I've relied upon for basic story telling techniques is Inspired 3D Short Film Production by Jeremy Cantor and Pepe Valencia. While you may not be working in 3D, much of what it covers remains perfectly valid even with apps like Moho or Flash.

Once you have a good grip on the basics, you can start looking for books covering certain programs and animation/art styles. There are literally thousands of titles you could use to assist you in your work.

Also, keep in mind, nothing beats the old method of using a piece of paper and a pencil for brainstorming and character/story creation. After all, you can't create quality animation without a plan to hold it all together.

Finally, be prepared to spend a lot of time doing simple trial and error. It usually takes several years for most animators to master their techniques. If you look at the people in the animation industry that have built a reputation for themselves, you'll notice the majority of them are in their 30's and 40's. Needless to say, don't expect to become good at it right off the bat.

Above all else, just be sure to take the time to enjoy what you're doing. If you don't enjoy the work involved, it becomes a pointless endeavor.