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Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 1:31 pm
by CodyBDrawin'
Disclaimer that this question is on a very fine line between a Moho-specific problem (because it's for Moho and the character I designed and want to make a sheet for is in Moho), and a general animation inquiry (since it's about turnarounds), so if it doesn't fit here, I guess admins can/should move it to wherever would be more appropriate (just don't delete it, please).

With that said, I'm working on a very detailed character for a future (Alien fan) project, but I find myself needing to make multiple perspectives for ease of reference re: a consistent head and body turn. Unfortunately, it didn't occur to me initially to make a turnaround/rotation sheet before doing this, and since I don't want to redo a week+'s worth of work, I was wondering if anyone had any advice on how to make a turnaround sheet when you already have part of a character finished.

I'll also note that re: my specific rig, only certain layers (as in, everything that isn't my character's helmet, breastplate, abdomen guard, and bare forearms) have a stroke of any kind; everything else is entirely fills with masking to add additional details and/or textures.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 1:35 pm
by slowtiger
I draw it. Not in Moho.

(Which sounds like my ususal "in ye olden days we had no fuckin' turnaround sheets and we were just fine", but: a turnaround is a stage in character design, not in rigging. It's the stage where I decide which features my character has and how they look from different angles. Only after I have spend enough thought on this I can start to transfer this into a rig.)

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 2:03 pm
by CodyBDrawin'
slowtiger wrote: Sun Aug 11, 2024 1:35 pm I draw it. Not in Moho.

(Which sounds like my ususal "in ye olden days we had no fuckin' turnaround sheets and we were just fine", but: a turnaround is a stage in character design, not in rigging. It's the stage where I decide which features my character has and how they look from different angles. Only after I have spend enough thought on this I can start to transfer this into a rig.)
Is it possible to draw one with a character designed in Moho? I have zero qualms about designing one outside of Moho (or hell, even in Moho with stroke tools), though like I said, I would absolutely hate to have to completely redo my character if I already have her forward-facing position designed.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 2:20 pm
by hayasidist
CodyBDrawin' wrote: Sun Aug 11, 2024 2:03 pm Is it possible to draw one with a character designed in Moho? ... I already have her forward-facing position designed.
designed in Moho? rigged? Whatever ... could you just copy the group and push vector points around as though you were in an fbf environment to make the various views????

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 2:34 pm
by CodyBDrawin'
The problem is that I'm worried that if I do that on one side, it may not be consistent when I do the inverse/opposite side.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 5:56 pm
by slowtiger
Here are 2 examples of a classical "turnaround" as we did it in the pen and paper days (as it happens, a film I worked at). The first one is to show the character's construction, the animators would start their rough animation with something like that.

Image

Second one shows a complete character with all details necessary for clean-up.

Image

As you see, we didn't bother with any mirrored poses. Why should we? It was expected that an animator could draw any pose or view by just following this sheet. You don't need every angle covered in the design stage, only the views which really matter. Anything mirrored is done during rigging.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Sun Aug 11, 2024 10:24 pm
by synthsin75
Once you have a turnaround for reference, you can always flip the reference to make the rigged mirrored side. Or just flip the entire rig.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Mon Aug 12, 2024 12:48 am
by Maestral
slowtiger wrote: Sun Aug 11, 2024 5:56 pm You don't need every angle covered in the design stage, only the views which really matter.
While drawing a live model, you can move to either side, come closer, go around and take a look from another angle. This way, you'll have a better understanding of the muscles, bone structure of the model or simply overcome the given lighting (either it's perfect from one angle or bad overall). Simply put - you have a ton of options for gathering additional information which you'll then apply to the study.

In comparison, drawing from an image is as if you're immobilised in front of the live model, watching through some random lens and with just one arm available, to draw. Less proper or accurate info and more guessing.

The eye trained through live model drawing (where to look, what to look for...) can still derive additional info from an image (if.. then..) but I'm afraid that the lack of such training is where the need for more and more guides and poses originates from.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Mon Aug 12, 2024 6:31 am
by CodyBDrawin'
synthsin75 wrote: Sun Aug 11, 2024 10:24 pm Once you have a turnaround for reference, you can always flip the reference to make the rigged mirrored side. Or just flip the entire rig.
What if you have a bunch of asymmetrical vectors and patterns? For example, my character's hair is asymmetrical, has bones for dynamics (like swaying hair whenever she moves), and markings/patterns on her clothes and armor. My biggest concern is the bones and hair.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Mon Aug 12, 2024 9:12 am
by slowtiger
Model sheets provide exactly the information needed. If your character has different patterns on each side then include it in the model.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Mon Aug 12, 2024 10:10 pm
by CodyBDrawin'
I get that, and the plan is still to do that - I was mainly just curious if what synthsin75 was saying about flipping the layer horizontally would also work for asymmetry, including bones.

Re: Making a turnaround sheet with a preexisting character I've rigged

Posted: Mon Aug 12, 2024 11:24 pm
by synthsin75
Many animations flip asymmetrical character designs. Most people who aren't animators or artists don't notice.
So it's just a matter of what you want and what you think you can get away with.