Moho Pro 15 Wishes and Predictions

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BigBoiiiJones
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Moho Pro 15 Wishes and Predictions

Post by BigBoiiiJones »

Okay so this topic is for speculation and discussion on Moho Pro 15 what do you guys want to see and when do you think we'll see it. Version 14 has been out little over a year now so I think we'll see something sometime next year for Version 15 or even perhaps a 14.5? Who knows. I'd assume April-October would be the release schedule for it.

Here is my personal wishlist

More traditional ways to color vector art so you don't have to worry about having closed shapes to color a drawing. This would be a god send for more fbf styled work.

More brush customizations for ribboning and other effects similar to CSP.

Stroke exposure acting as a eraser without delete the vectors themselves this could create more broken up lines or allow stylization without needing to add more points to use the hide edge tool. Basically this will just replace that or be an addition to that.

I'd like something to make step keyframes and a way to generate a set amount of inbetweens between the step frames kind of similar to CACANi's workflow to control timing and generating inbetweens. This would just add more flexibility and a way to animate more traditionally while still having Mohos powerful tweening systems. In a way generating frames will be new tweens as step frames as well.

Lastly I know Moho does great with manipulating points for tweening purposes but it'd be nice to see a way of animating to be by draw order and stroke order like CACANi, Grease Pencil, Toonz, etc... I know Victor stated in Discord not needing to do this since its inferior way to animate but I'd disagree it just gives us more options and its a fun way to animate.

Also last and not least please fix the disabled AA issues that I've posted about here: https://lostmarble.com/forum/viewtopic.php?t=34932 its a big issue for Japanese productions since this causes issues in the compositing workflow of most anime. You need to submit douga/clean up with no AA and this bug pretty much makes Moho almost unusable for this kind of production out of the box. There is ways to combat this but its time consuming and an annoyance. My speculation is the lines are being rendered thinner then the aliased lines so 2 would actually be 1 or something like that. However I'm not sure why this is happening that is my speculation.
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JoelMayer
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Re: Moho Pro 15 Wishes and Predictions

Post by JoelMayer »

- Proper Consolidated Timeline (one Master Keyframe for EVERYTHING for easy retiming)
- Setting Masks from any layer without having to create groups (i.e. in layer setting -> Set Mask -> select the desired layer and if add or subtract)
- Proper Fill Tool and generally just more of a traditional drawing/coloring workflow
- Complete overhaul of style panel
- Reference layer that keep their position even when you just reference ONE Layer and not the whole rig (if that makes sense). To clarify: you then could just reference an arm and just that arm vector layer and not the whole rig and make everything invisible except the arm.
- Smartbones from bone scaling, not just rotation.
- Adjustable opacity for onion skin
- Out of the box animatable hidden strokes
- Consolidate tools for less tool switching (i.e. select and manipulate points, selection of shapes vs points to one tool, etc.)

In general: More than new features i need usability improvements of existing ones.
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Hoptoad
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Re: Moho Pro 15 Wishes and Predictions

Post by Hoptoad »

I would like to see this color-adjustment script by hayasidist integrated into the Style window: https://mohoscripts.com/script/HS_Colour.

I would like an awesome Motion Blur, rather than a useful-under-certain-conditions Motion Blur.

I would like the "show curves" button to have a better name (I suggest "View Artwork"), updated button graphic, and a location closer to frame 0. Also, when you double-click the button, it activates for 3 seconds then turns itself off.

I would like an auto-stroke that is somewhere between "sharp corners" and curvy. A "blunted corner" would resemble a sharp corner after it has been selected and curved a little bit. In essence, I want the handles for every point in a shape visible from the get-go, but without the points being highly-curved.

I would like to select my own colors for layers, beyond the default color choices.
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Panha
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Re: Moho Pro 15 Wishes and Predictions

Post by Panha »

I am still on Moho 14.1 because of the bugs in Moho 14.2.
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opeth
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Re: Moho Pro 15 Wishes and Predictions

Post by opeth »

There should definitely be a feature to easily cut/split audio files.
Moho 14.2 MacBook Pro 16'2 M1 Max 32gb.
greg500
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Re: Moho Pro 15 Wishes and Predictions

Post by greg500 »

I really hope Moho Pro 15 adds some AI integration, like giving access to Stable Diffusion models or something similar. It’d be awesome if it worked like what Krita did, letting you generate vector graphics for backgrounds and reference images. Plus, if they add an inpaint option for background elements that don’t need too much control, it could make creating background animations way quicker without having to jump over to Photoshop or After Effects.
Zamo
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Re: Moho Pro 15 Wishes and Predictions

Post by Zamo »

It would be nice if they improved the Paint Bucket, when I paint it leaves a lot of gaps or poorly colored areas, especially when it is a large area and you have to zoom out the image so that it can all be seen on the screen.
Daxel
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Re: Moho Pro 15 Wishes and Predictions

Post by Daxel »

I would prioritize fixing and improving all we have. In that sense, Moho 14 was great because it improved the renderer and fixed some bugs. I didn't care that much about the new features.

For Moho 15 (or Moho 14.5) I wish they fix:
Reference layers corruption.
Bezier handles bugs related to bone animation.
Pixelation/bad antialiasing of brushes.

And I hope they improve:
Performance on group masks, which seems to be the rendering bottleneck.
Global timeline management.
Organization/management of styles, shapes, actions.

Fixing references alone would already make it totally worth it for me to upgrade.
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JoelMayer
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Re: Moho Pro 15 Wishes and Predictions

Post by JoelMayer »

Daxel wrote: Wed Oct 23, 2024 9:24 am I would prioritize fixing and improving all we have. In that sense, Moho 14 was great because it improved the renderer and fixed some bugs. I didn't care that much about the new features.

For Moho 15 (or Moho 14.5) I wish they fix:
Reference layers corruption.
Bezier handles bugs related to bone animation.
Pixelation/bad antialiasing of brushes.

And I hope they improve:
Performance on group masks, which seems to be the rendering bottleneck.
Global timeline management.
Organization/management of styles, shapes, actions.

Fixing references alone would already make it totally worth it for me to upgrade.
I second this, Moho has all the tools, they just need usability/stability improvements. Otherwise you run into the danger of becoming a legacy foundation on which there's just new things piled up on top.

I'm no engineer at all but i also think Moho is built on a custom UI library which really shows its age by now, especially with HDR Displays and whatnot. It's definitely easier said than done but i think in the long run, the UI System should be either replaced or modernized in general to make it future proof.
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mionorz
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Re: Moho Pro 15 Wishes and Predictions

Post by mionorz »

The causes of bugs that create negative keyframes should be thoroughly squashed. The main obstacles are the following

A key is somehow generated at the minus 100,000 position, and completion occurs from there to the desired position, which delays normal timeline operations.
In addition, when an action or other action is set, the mesh has no position information for the key at frame 0, so the point is mirrored in the negative direction, starting from 0, and moved to a single point. When this occurs, it causes the mesh to pulsate for a moment during smart bone operations.

This has existed since old versions and is the source of all kinds of problems as well as slowing down MOHO.
Simply implementing a function that checks and erases keys at some large distance in the negative direction every time they are saved would be effective.
Also, as the cause of the occurrence may be an inconsistency in the exchange of values between the plug-in and MOHO, a function to avoid the problem causing the bug, or a coding convention, may be necessary.


DeepL
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JoelMayer
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Re: Moho Pro 15 Wishes and Predictions

Post by JoelMayer »

Just perhaps for future reference:

Here's good old Freakish Kid answering to another post about he exact same gripe i still have with Moho's timeline 15 years later.

viewtopic.php?p=70993#p70993

Master Keyframe Channel, sorry to sound like a very broken record by now :D
BigBoiiiJones
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Re: Moho Pro 15 Wishes and Predictions

Post by BigBoiiiJones »

I think my biggest wish for Moho in general and it may be a bit of a hot take but here goes nothing.. I feel like Moho is already a really good animation software but it has to work on being a better art software because a lot of issues that I have and many other animators have when looking into Moho and trying to move over from say Toon Boom is the drawing, coloring, or overall feel of working with the software from a artistic standpoint. Moho lacks a lot even in the small things like a basic HSV coloring sliders, DPI settings (This matters a lot for Japanese studios), canvas and camera sizes being separate, better text tools, more blending modes in line with PS and CSP, etc... I think Moho needs to take a break from adding new features but enhancing current ones but also changing core fundamentals when it comes to the artistic side of things.

Like why cant we have a more traditional way of coloring? Needing closed shapes for things like hair is a pain to animate when you need to think of shapes. If its the fact that there isn't bitmap tools look at solutions like CACANi, Cadmium, and or OpenToonz which has more traditional styling filling methods for vectors and even allow for auto coloring. Brushes should be more indepth like CSP. Let us make ribbon brushes, have more control in pressure settings for pens and mice. So more options like controlling opacity, widths, gaps, etc.. Having options for color mixing so we can create better watercolor brushes, etc.. Plus a nitpick of mine that I cover in this thread but the fact aliasing looks bad on custom brushes and when disabling AA small brush sizes become disconnected I'm unsure why this has been an ongoing issue for so long.
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sang820
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Re: Moho Pro 15 Wishes and Predictions

Post by sang820 »

:shock: I have only one wish:
Moho can display more detailed node models and keep running smoothly and stably. So that I can make more sophisticated models and animations, such as the complexity of Japanese cartoons. Speed ​​up the display results and optimize the display results.
I wish my friends all the best
Yang
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lucasfranca
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Re: Moho Pro 15 Wishes and Predictions

Post by lucasfranca »

sang820 wrote: Wed Nov 20, 2024 3:33 pm :shock: I have only one wish:
Moho can display more detailed node models and keep running smoothly and stably. So that I can make more sophisticated models and animations, such as the complexity of Japanese cartoons. Speed ​​up the display results and optimize the display results.
I wish my friends all the best
Yang
I agree that we need improvement in viewports, including for simultaneous real-time vision. To do this we need to greatly improve the use of the GPU.
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DSisterson
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Re: Moho Pro 15 Wishes and Predictions

Post by DSisterson »

I find it's a bit temperamental and prone to crashing when importing psd files. Sometimes it gets the layers confused in the layer panel or fails to import the file and crashes instead. I'd like to see that bug fixed.
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