Rigging Question: Rubber Hose style arms
Posted: Wed Dec 18, 2024 9:03 pm
Hey Gang!
I have a rigging question on how to set up arms.
It is a single rubber hose-style arm that can appear both 1. behind the torso as well as in 2. front of the torso.
Here's the additional notes:
Q: Any suggestion how I can set this up?
Q2: Are Vitruvian Bones the way to go??

TEXTURE: And to possibly further complicate things, there is a texture involved.
Below is a snapshot of the actual model's torso along with the arms.
It is a vector arm with a texture image masked within it. See below:

One idea I had was to duplicate the arm and place it above the torso- and just omit the top section.
But the problems that arise with this is that 1. you'd need to animate two arms [FG arm _ BG arm] perfectly together instead of just one and 2. they still wouldn't align perfectly.
I am sure others have ran into this already though- so I am looking for ideas and solutions.
THANK YOU!!!
I have a rigging question on how to set up arms.
It is a single rubber hose-style arm that can appear both 1. behind the torso as well as in 2. front of the torso.
Here's the additional notes:
- Arm is a single piece, not two;
- Arm is bendy, rubber-hose style, single tube using a curver
- Arm has a texture
Q: Any suggestion how I can set this up?
Q2: Are Vitruvian Bones the way to go??

TEXTURE: And to possibly further complicate things, there is a texture involved.
Below is a snapshot of the actual model's torso along with the arms.
It is a vector arm with a texture image masked within it. See below:

One idea I had was to duplicate the arm and place it above the torso- and just omit the top section.
But the problems that arise with this is that 1. you'd need to animate two arms [FG arm _ BG arm] perfectly together instead of just one and 2. they still wouldn't align perfectly.
I am sure others have ran into this already though- so I am looking for ideas and solutions.
THANK YOU!!!