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Spinners undo
Posted: Fri Jan 03, 2025 4:02 pm
by Hamedss
If you change values of spinner any change of spinner in numbers counts in undo levels.
Please stop this nightmare
Re: Spinners undo
Posted: Wed Jan 08, 2025 11:21 am
by davoodice2
agree.
Also opacity value can go higher than 100 and lower than 0.

Re: Spinners undo
Posted: Wed Jan 08, 2025 8:13 pm
by Greenlaw
I like scrubbing in the values, but I agree; the un-do issue can get annoying when I need to return to a state before I started scrubbing. I wish 1 'scrub' event would be counted as a single un-do.
Re: Spinners undo
Posted: Wed Jan 08, 2025 8:42 pm
by doodleDaze
A little work around i do (mostly in design stage with curve values but it could work with just about anything keyable) is go forward frames (the keys become undos) once i find the value i want then copy the key to frame zero then delete the keys. (I use 14.1 so i don't know if there has been any changes in .2 or .3)
Re: Spinners undo
Posted: Thu Jan 09, 2025 5:36 am
by Greenlaw
That's clever...I'll give it a try! Thanks for sharing the tip.
