Page 1 of 2
Invincible animated TV series was made with Moho?
Posted: Tue Jan 28, 2025 4:26 pm
by GCharb
Hello everyone...
Wikipedia, which is never wrong, says that the animated series Invincible (2021), was made with Moho, if true, anyone knows to what extent Moho was used for its production ?
https://en.wikipedia.org/wiki/Moho_%28s ... Web_series
https://www.imdb.com/title/tt6741278/
Re: Invincible animated TV series was made with Moho?
Posted: Tue Jan 28, 2025 7:22 pm
by MrMiracle77
I'm a little more surprised to see SEK along with Squirrel and Hedgehog on the list.
Re: Invincible animated TV series was made with Moho?
Posted: Tue Jan 28, 2025 7:43 pm
by GCharb
Well, its production ended in 2005, so I suppose that it's possible !
EDIT: I just watched episode 32 produced in 2005, definitely computer generated, the transitions are way too smooth and linear, have a look !
https://www.youtube.com/watch?v=yP7_GlZiTKw
Re: Invincible animated TV series was made with Moho?
Posted: Fri Mar 14, 2025 12:43 am
by sang820

In China, 90% of the mid-term production of 2D animation is outsourced to the North Korean moho team. The North Korean moho team does not use bones, but simply uses nodes to complete all actions. They have been doing this for more than ten years. They undertake the production of European and American animation projects. They are called [426 Factory]. Although the 426 Factory was disbanded a few years ago, it was broken down into many small studios and still continues to produce outsourced animations.
I always thought they were degrading the use of moho, but it is also true that they used relatively cheap and numerous animators to produce a large number of outsourced animations. Moho can be used in many ways, but it is impossible for any country in the world to use moho to produce cartoons like North Korea, which is based on a large number of trained ultra-low-cost labor and strong organizational mobilization capabilities. Therefore, the North Korean moho animation model has no practical significance for people outside it.
Re: Invincible animated TV series was made with Moho?
Posted: Fri Mar 14, 2025 2:47 am
by GCharb
I see, thanks for that very useful and very interesting info !

Re: Invincible animated TV series was made with Moho?
Posted: Fri Mar 14, 2025 4:09 am
by sang820
Re: Invincible animated TV series was made with Moho?
Posted: Tue Mar 18, 2025 12:07 pm
by Borchc
Re: Invincible animated TV series was made with Moho?
Posted: Wed Mar 19, 2025 12:48 pm
by sang820
Borchc wrote: ↑Tue Mar 18, 2025 12:07 pm
Like who ?

I like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss
https://www.youtube.com/@Shi-Yang
Re: Invincible animated TV series was made with Moho?
Posted: Mon Mar 24, 2025 9:32 am
by Borchc
sang820 wrote: ↑Wed Mar 19, 2025 12:48 pm
Borchc wrote: ↑Tue Mar 18, 2025 12:07 pm
Like who ?

I like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss
https://www.youtube.com/@Shi-Yang
I asked who in your opinion makes overloaded rigs.
Re: Invincible animated TV series was made with Moho?
Posted: Tue Mar 25, 2025 1:14 pm
by sang820
Borchc wrote: ↑Mon Mar 24, 2025 9:32 am
sang820 wrote: ↑Wed Mar 19, 2025 12:48 pm
Borchc wrote: ↑Tue Mar 18, 2025 12:07 pm
Like who ?

I like modeling ideas that are simple and beautiful in structure but have a wide range of activities. I am also working hard to create and promote such models myself. This is my work, welcome to discuss
https://www.youtube.com/@Shi-Yang
I asked who in your opinion makes overloaded rigs.

I don't know who started this trend of "the more complex the structure, the more advanced the model". The first example that comes to my mind is "puffin rock", you can go and see its production footage released on youtube. In the field of moho animation, it is a very influential work. The producer and director of Cartoon Saloon once communicated with me face to face. They hoped to simplify the model structure of puffin rock so that more people could join the animation production. I tried to simplify the model, but then I encountered the new crown epidemic and this matter was interrupted. In short, the undeniable fact is that more and more people like to create more complex moho models, and these models are killing the few moho animation projects because of their poor animation efficiency.

Re: Invincible animated TV series was made with Moho?
Posted: Tue Mar 25, 2025 7:19 pm
by GCharb
I am looking into Vitruvian Bones at the moment, and it seems to me, at least at first glance, that they could alleviate some of the pain in creating advanced setup, or am I getting my hopes up here?
Re: Invincible animated TV series was made with Moho?
Posted: Tue Mar 25, 2025 7:43 pm
by Greenlaw
Oh, yeah! Vitruvian Bones are very cool! They replace Victor's old rig-switching technique. They also address (mostly,) my request for keyframeable bone visibility.
There are so many ways to use Vitruvian Bones. My earliest use of Vitruvian Bones was to swap a regular jointed arm with a noodle arm. More recently, I used VB to switch 'sub-rigs' for hair and face elements between front and side views.
It's also great for swapping front and side setups for digitigrade legs. For example, the current Toullie rig uses Vitruvian Bones for the back legs. The previous Moho 12.5 version used the old rig-switching technique, which worked well, but setting it up with Vitruvian Bone was a lot easier and cleaner. (More about the 'new' Toullie project in the future.)
A good way to think about Vitruvian Bones is that they are kinda like a Switch Layer but for groups of bones. (I tend to call these groups 'sub-rigs'.)
On one of my old Dreamworks demo reels, there is a demonstration of a Boss Baby T-Rex rig I set up using the old rig-switch technique for the legs. For anyone interested, I'm considering making a tutorial about constructing a similar dino rig but using Vitruvian Bones for the legs and possibly the head.
Re: Invincible animated TV series was made with Moho?
Posted: Tue Mar 25, 2025 8:41 pm
by roberto13
Imho Vetruvians have great potential. But there is also potential to improve, ecspecially when i rig an arm:
- bones are kind of overlapping in the setup process, exspecially the upper arm bones.
- unfortunally, every arm needs its own hand-switch-layer. In Maya i could make one hand switch layer jump to the visible wrist of my 3 arm versions with a little script:
///////////////
global proc handToArm ()
{
int $position = getAttr ("My_arm_right" + ".hand_switch");
string $My_arm_right_loc[] = { "My_arm_right_loc_0", "My_arm_right_loc_1", "My_arm_right_loc_2" };
float $my15[3] = `xform -q -rp -ws $My_arm_right_loc[$position]`;
move -a -ws -rpr $my15[0] $my15[1] $my15[2] My_hand_right;
}
handToArm;
///////////////
with every change of the hand-switch the hand jumps to the visible arm/wrist
Re: Invincible animated TV series was made with Moho?
Posted: Wed Mar 26, 2025 12:27 am
by GCharb
Maybe a similar Script is possible with Moho, I'll have to revisit my scripting tutorials for a refresh !

Re: Invincible animated TV series was made with Moho?
Posted: Wed Mar 26, 2025 12:20 pm
by roberto13
@GCharb that would be great:)
i am not a scripter, but in Maya its easy to hack yourself a script together with tons of examples in the web and an interactive script window, that echos all your Maya activities.