Spinemovement on smartbones of Turn Characters, Yes or No ?
Posted: Tue Mar 11, 2025 2:13 pm
A Question to the Swarmexperience:
When creating characters that turn around (at least 180°) do you move your spine bones in the smartaction to get closer to a natural body posture or do you strictly keep your spine straight and unrotated to avoid hirarchy conflicts etc. later when animating in the Mainline?
When creating characters that turn around (at least 180°) do you move your spine bones in the smartaction to get closer to a natural body posture or do you strictly keep your spine straight and unrotated to avoid hirarchy conflicts etc. later when animating in the Mainline?