Request of perspective bone script
Posted: Sun Mar 23, 2025 8:35 am
In my complex constructions, I always manage to create fake 3D animations, but it often comes at the cost of too many bones to overcome the
various difficulties that I encounter, which makes things unreadable.
I thought about it, and I said to myself that a perspective management bone would be a good tool to simulate this in a simple and effective way.
Imagine a giant Pin Bone (or not), that it would be possible to compress its scale on X and Y independently and down to a negative parameter.
The child bones placed on this Pin Bone would rotate around it according to this compression.
An additional option could allow the child bones to be enlarged or contracted depending on whether they are at the bottom or top of the Pin
Bone during its rotation to simulate perspective.
I obviously know that you can create perspective simply by putting elements actually in the scene at different depths, but these kinds of bones
could help with creating 2.5D characters.
I had already suggested the idea of bones that could describe ovals a few years ago, but today I thought that simply adding the ability to
compress the current Pin Bones in two directions could open up a whole world of possibilities in the 2.5D field.
So I call the script coders who would have understood my explanation if they could put this idea into practice?
Not knowing how to code myself, I thank in advance anyone who might consider this and try to make my wish come true.
In case my explanation was misunderstood, I'll add an illustration later for greater clarity.
Sincerely,
various difficulties that I encounter, which makes things unreadable.
I thought about it, and I said to myself that a perspective management bone would be a good tool to simulate this in a simple and effective way.
Imagine a giant Pin Bone (or not), that it would be possible to compress its scale on X and Y independently and down to a negative parameter.
The child bones placed on this Pin Bone would rotate around it according to this compression.
An additional option could allow the child bones to be enlarged or contracted depending on whether they are at the bottom or top of the Pin
Bone during its rotation to simulate perspective.
I obviously know that you can create perspective simply by putting elements actually in the scene at different depths, but these kinds of bones
could help with creating 2.5D characters.
I had already suggested the idea of bones that could describe ovals a few years ago, but today I thought that simply adding the ability to
compress the current Pin Bones in two directions could open up a whole world of possibilities in the 2.5D field.
So I call the script coders who would have understood my explanation if they could put this idea into practice?
Not knowing how to code myself, I thank in advance anyone who might consider this and try to make my wish come true.
In case my explanation was misunderstood, I'll add an illustration later for greater clarity.
Sincerely,