Brush Stroke Detail

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starstriker32
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Joined: Wed Mar 27, 2024 4:09 am

Brush Stroke Detail

Post by starstriker32 »

Hello, Hopefully this will be a simple fix.

I'm drawing a character and for some reason, recently, after drawing shapes or brush strokes, when I switch to another layer, the previous brush strokes/shapes that I have just drawn loose all of there detail and go sort of soft and blurry. When I select the same layer again they go back to being crisp with all the detail. I have previewed the project and rendered the project and the blurriness is still there. Normally I draw and design the characters in Clip Studio Paint and then Import them into Moho but for this character, I thought I would Try Moho's Drawing tools. Also, I am using Vector layers and the Project Resolution is 1920 by 1080. As I said, A few of the initial shapes I drew still maintain there detail but most of them now lose it when I click on to another layer.

Thanks.
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Greenlaw
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Re: Brush Stroke Detail

Post by Greenlaw »

I think this is normal. What you're probably seeing is the GPU cache for the Display Preview at work. Moho speeds up interactivity by creating a lower-quality Display Preview image. This lower-quality image does not affect final render quality, so you can safely ignore it. To check this, press Ctrl+R.

If you prefer to see the higher-quality 'live' version, uncheck GPU Caching from under the Display list in the bottom right corner.

Hope this helps! If that's not it, let me know. :)

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starstriker32
Posts: 18
Joined: Wed Mar 27, 2024 4:09 am

Re: Brush Stroke Detail

Post by starstriker32 »

Thankyou, I decided to restart the character and the same thing happened again but when I unchecked the GPU Button, it seemed to stop.

Thanks again.
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Greenlaw
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Joined: Mon Jun 19, 2006 5:45 pm
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Re: Brush Stroke Detail

Post by Greenlaw »

Glad that helped.

In this case, it really doesn't hurt to leave GPU Cache enbled, as it doesn't affect render quality at all. But sometimes I just want it to look nice while I'm working, too. :)

In some situations, enabling GPU Cache can result in a noticeable improvement in speed when animating the character. This is especially true when deforming many high-resolution bitmap images, and probably with heavy use of brushes. (Note: I haven't tested for the latter.) But there are also situations where GPU Cache can drag down performance. So, play around with the settings to become familiar with when it's best to use this option.

Happy animating!

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