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I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Fri May 30, 2025 4:27 pm
by Panha
I have requested a new feature for the animation keyframe or animation for independent angle for long time; As I remember, maybe before the a few last updated version. I think Independent Angle should be animated, and I hope the developer team is working on it for the next updates too.
Re: I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Fri May 30, 2025 6:26 pm
by Greenlaw
Hi,
I'm not sure what you mean. I animate Independent Angle all the time, typically for foot setups. For example...
In the above, I'm using Independent Angle to keep the foot bone level with the ground, but I'm also keyframing the rotation of the bone after the foot is lifted off the ground.
What Independent Angle does is it puts a bone's rotation into world space, so it effectively bypasses the rotation of parent bones. It should not prevent you from keyframing the bone.
Are you not seeing this behavior?

Re: I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Fri May 30, 2025 6:39 pm
by Greenlaw
Oh, wait! I know what meant:
Independent Angle's on/off state should be keyframeable. Yes, I agree with you! I've asked for this option myself. Sorry, it was early in the morning and I had not had my coffee yet.
You can sort of work around this limitation using Vitruvian Bones, but having a keyframeable On/Off option would be easier and very useful, especially when used in a Smart Bone.

Re: I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Sat May 31, 2025 9:24 am
by Panha
Greenlaw wrote: ↑Fri May 30, 2025 6:39 pm
Oh, wait! I know what meant:
Independent Angle's on/off state should be keyframeable. Yes, I agree with you! I've asked for this option myself. Sorry, it was early in the morning and I had not had my coffee yet.
You can sort of work around this limitation using Vitruvian Bones, but having a keyframeable On/Off option would be easier and very useful, especially when used in a Smart Bone.
Yes, that's what I mean.

Re: I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Sat May 31, 2025 4:38 pm
by Greenlaw
Yeah,
keyframeable Independent Angle something I can really use, but got used to not having it, and almost forgot about it.
The other feature I still want is
keyframeable visibility for bones. I use Vitruvian Bones as a workaround for this, too, but it would be simpler if I could keyframe a bone's visibility directly.
Hopefully, we'll see these features someday! They would be super helpful!

Re: I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Sun Jun 01, 2025 3:23 pm
by Panha
Greenlaw wrote: ↑Sat May 31, 2025 4:38 pm
keyframeable visibility for bones.
Sound like a good feature. I hope we will have it in the near future updates.

Re: I don't understand why independent angle in Bone Constrain is not animatable.
Posted: Mon Jun 02, 2025 7:11 pm
by jayfaker
Yes! But not just on and off. It would be nice to have a percentage to smoothly transition it from 100% influence and 0%.
Similarly, I would like to be able to animate which bones are control bones. That way I can have an arm with bones that reference two other sets of bones, an IK set and an FK set. And then I can transition between which set is driving the actual arm bones.
And the ability to create bone groups so you can hide and show them by group (not just vitruvian or a single shy 'group') would be super helpful to keep everything clean.