MR Animate Points
Posted: Wed Jul 02, 2025 7:23 pm
Hello. I’d like to share with you my new tool for point animation. The main idea of the script is a new approach to animating points - namely, to overcome all the shortcomings associated with it.
This tool features both a transform box with skew and distort transformations and a magnet with a dual radius.
All deformations in the tool have no glitches from smart bones, recognize bone flips, and support multi-layering.
That means you can animate points while staying on the character’s skeleton layer. To keep track of keyframes on vector layers, I used markers.
I added a button that scans nested vector layers and creates markers on the current layer at the frames where keys existed.
You can move the markers and then press the Markers to Keyframes button to apply those same changes to keyframes on the vector layers.
If you create a marker, you create keyframes; if you delete a marker, you delete keyframes; and so on.
Download: https://mohoscripts.com/script/mr-animate-points
This tool features both a transform box with skew and distort transformations and a magnet with a dual radius.
All deformations in the tool have no glitches from smart bones, recognize bone flips, and support multi-layering.
That means you can animate points while staying on the character’s skeleton layer. To keep track of keyframes on vector layers, I used markers.
I added a button that scans nested vector layers and creates markers on the current layer at the frames where keys existed.
You can move the markers and then press the Markers to Keyframes button to apply those same changes to keyframes on the vector layers.
If you create a marker, you create keyframes; if you delete a marker, you delete keyframes; and so on.
Download: https://mohoscripts.com/script/mr-animate-points