Random wiggle line on timeline and bone lines showing before Frame 0 despite having cleared animation from document. Moving files in sequencer does not fix. Smart bone is not working.
I can rebuild my head turn (even if it's time consuming)....but I think it would be better to find out what is actually wrong. Looks like something simple, but don't see it in the manual/tutorials.
Re: What do these symbols on the timeline mean
Posted: Wed Aug 06, 2025 1:30 am
by Víctor Paredes
Hi. Those lines are showing that the "Stagger" option is on for those keyframes.
To disable it, select the keyframes, open the Keyframe window and uncheck "Stagger". You can also right click on the selected keyframes and uncheck the "Stagger" option from there.
Here's a video showing this option. It is old, but it explains it well.
I can see in your screenshots that some of the channels have been muted, so they won't show any animation.
To un-mute a single channel, just click on the circle at the right of the channel icon.
To un-mute all the muted channels in your project, you can just go to the menu Animation -> Un-mute all channels.
Re: What do these symbols on the timeline mean
Posted: Wed Aug 06, 2025 11:00 am
by DreamCatcherWolf
Thank you so much. I did try to follow the steps but unfortunately it didn't fix the problem as strangely the bones are still displaying in layer 0 even after I say clear all animation from document... So I am just going rebuild it. Yet everything you said about it being muted and staggered was correct.
Here is a link to the file though so I can learn what I did wrong. The problem layer is a bone layer called 'Wyvern Head Straight" that was imported and modified from a previous Moho file.
Still I just learned a lot. I have never used any of the effects like bounce, stagger, or elastic. So seeing them in action was amazing.
Re: What do these symbols on the timeline mean
Posted: Wed Aug 06, 2025 3:36 pm
by hayasidist
The Head Turn actions are seriously corrupted. So badly that even Wes's negative key killer couldn't sort them (e.g. keys at -1086715763,-1076941458). Rather than struggle to correct them manually, I used the nuclear option and just deleted the actions.
There were also a handful of negative keys (most at -999950) which (after I killed off the actions) did get removed successfully.
hayasidist wrote: ↑Wed Aug 06, 2025 3:36 pm
The Head Turn actions are seriously corrupted. So badly that even Wes's negative key killer couldn't sort them (e.g. keys at -1086715763,-1076941458). Rather than struggle to correct them manually, I used the nuclear option and just deleted the actions.
There were also a handful of negative keys (most at -999950) which (after I killed off the actions) did get removed successfully.