Control Action cycle with smart bone?
Posted: Mon Nov 17, 2025 4:26 am
Hello, I've got an Action that is not tied to any bones because it's a cycle of my character's mouth talking (cycling through images).
I'd like to have a smart bone to add that cycle behaviour to the timeline, simply to make it easier to see where this cycle occurs, along with all the bone animations.
I realise this might not be possible. Just wondering if there is a good strategy for this.
Alternatively I could always tick on the Show in Timeline column for the Mouth Switch layer.
I suppose this would be the best way to do it, just wondering if people have other methods.
Thanks.
I'd like to have a smart bone to add that cycle behaviour to the timeline, simply to make it easier to see where this cycle occurs, along with all the bone animations.
I realise this might not be possible. Just wondering if there is a good strategy for this.
Alternatively I could always tick on the Show in Timeline column for the Mouth Switch layer.
I suppose this would be the best way to do it, just wondering if people have other methods.
Thanks.