update RIG in new animation without reference RIG
Posted: Wed Dec 10, 2025 11:21 pm
Hi everyone.
I've been using Moho for two or three years, and the community here has already helped me a lot. I'm working on an animation where I've been using the same character for two years. I've improved the rig over the years, and now I'd like to reuse some older animations (to save time) but by replacing the old rig with the new one. The problem is: I didn't know I needed to import the rig as a reference, and I also added "smart bone dials." Is there a protocol to follow to be able to replace the old rig with the new one while preserving the keyframes of the common bones? thx fot your help. Have a nice day
I've been using Moho for two or three years, and the community here has already helped me a lot. I'm working on an animation where I've been using the same character for two years. I've improved the rig over the years, and now I'd like to reuse some older animations (to save time) but by replacing the old rig with the new one. The problem is: I didn't know I needed to import the rig as a reference, and I also added "smart bone dials." Is there a protocol to follow to be able to replace the old rig with the new one while preserving the keyframes of the common bones? thx fot your help. Have a nice day