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Liquid graphics bug: lines cannot be removed

Posted: Tue Jan 20, 2026 7:14 am
by sang820
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:shock: I believe this is a bug in the liquid graphics. I've already removed the graphic's edge lines, even hidden them and reduced the width to its minimum, but the lines are still visible. They should be hidden by the liquid graphics. If you have a solution, please let me know. Thank you very much.

Wishing you all the best
Yang

Re: Liquid graphics bug: lines cannot be removed

Posted: Tue Jan 20, 2026 7:40 am
by synthsin75
Can you post a file with a simple example of the problem?

Re: Liquid graphics bug: lines cannot be removed

Posted: Tue Jan 20, 2026 4:59 pm
by sang820
synthsin75 wrote: Tue Jan 20, 2026 7:40 am Can you post a file with a simple example of the problem?
https://drive.google.com/file/d/1w9ks_b ... sp=sharing
:shock: Sorry, I forgot the file link. Thank you for your time =)

Re: Liquid graphics bug: lines cannot be removed

Posted: Tue Jan 20, 2026 5:53 pm
by synthsin75
Those lines are happening because the shaded shapes that are connected are clipping their neighboring shapes a bit, as well as the skirt shape below. The only way around this, using liquid shapes, would be to separate the vectors for each shape, so they are not connected. But since that might make it harder to animate, I'd suggest that this is a task better suited to regular layer masking.

EDIT: It looks like you could weld the separate shapes together, after creating the shapes as separate vectors. This looks like it will keep it as easy to animate and keep using liquid shapes.

Re: Liquid graphics bug: lines cannot be removed

Posted: Wed Jan 21, 2026 6:03 am
by sang820
synthsin75 wrote: Tue Jan 20, 2026 5:53 pm Those lines are happening because the shaded shapes that are connected are clipping their neighboring shapes a bit, as well as the skirt shape below. The only way around this, using liquid shapes, would be to separate the vectors for each shape, so they are not connected. But since that might make it harder to animate, I'd suggest that this is a task better suited to regular layer masking.

EDIT: It looks like you could weld the separate shapes together, after creating the shapes as separate vectors. This looks like it will keep it as easy to animate and keep using liquid shapes.
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:shock: Thank you synthsin75,according to your method, the problem has been solved. Thank you~

Re: Liquid graphics bug: lines cannot be removed

Posted: Wed Jan 21, 2026 8:05 am
by synthsin75
Awesome. Glad I could help.