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create a Pole Vector like in Maya

Posted: Tue Jan 20, 2026 12:38 pm
by NICOLSILLA
Hello, I am creating a rig for a very demanding client, and the client literally wants the 2D character rig to be like in Maya. He is thinking about the animators on the team. They are having problems with the legs and want to know if it is possible to move the knee independently, as is done in Maya, so that the popping that occurs now does not happen. I've searched everywhere for a tutorial that shows me something similar that would help me, but I can't find anything. Does anyone know how I can solve this?

Re: create a Pole Vector like in Maya

Posted: Tue Jan 20, 2026 2:11 pm
by SimplSam
One way to fix the 'popping' was to use the Move Targeted Joint addon script. Features of which are now incorporated in the MR Pose Tool: https://mohoscripts.com/script/mr_pose_tool

Alternatively, please read the discussion here: viewtopic.php?t=35467 - which offers advice & solutions for avoiding or addressing issues when the limb bends the wrong way.

Re: create a Pole Vector like in Maya

Posted: Tue Jan 20, 2026 11:29 pm
by VĂ­ctor Paredes
Hi. It would be easier to know what you are looking for if you post an example.
Anyway, here's a file with an idea that could help you:

Image