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How do I set Wind/Physics to play on 'odd' frames only?
Posted: Tue Feb 10, 2026 12:33 pm
by SimianProphet
I have been working on a short animation where a musician is playing, and wind is blowing his hair and guitar cable.
I decided that the animation would probably look better on 2's (keyframe interval properties set to 2), with the animation playing on 'odd' frames (1,3,5, etc).
The wind physics animation are insisting on playing on 'even' frames (2,4,6, etc) even if I move the starting keyframe ahead 1, or set a 1 frame hold.
I even tried creating a brand new file with only an object being blown by wind. no other art or animation, and I can only get the wind blowing animation to play on 'even' frames.
Is there any way to fix this?
Re: How do I set Wind/Physics to play on 'odd' frames only?
Posted: Tue Feb 10, 2026 1:19 pm
by synthsin75
What if you move the layer in the sequencer by one frame?
Re: How do I set Wind/Physics to play on 'odd' frames only?
Posted: Tue Feb 10, 2026 4:44 pm
by Greenlaw
This is one of the reasons I avoid using
Frame Intervals in Moho. While it's nice to have the flexibility to adjust Frame Intervals for individual keyframes in every channel and layer, what I really need
most of the time is for the Frame Intervals to stay consistent and in sync throughout the project.
I wish there were a
global option for Frame Intervals. This would prevent the frame intervals from getting out of sync with other layers or within themselves.
My preference for now is to render everything on ones, then in
After Effects, I use the
Posterize Time effect to set the desired frame intervals for my Moho footage there. For example, if my footage is animated at 24 fps, setting the Posterize Time Frame Rate to 12 gives me a frame interval of 2 (hold 1 frame, drop 1 frame)...
If I set it to 6, I get a frame interval of 4 (hold 1 frame, drop 3 frames.) The rate is keyframeable too...and all in one place! This is much simpler than tweaking the Frame Interval settings for all the keys in Moho's Timeline.
It's not an ideal solution for every situation, but the result is exactly what I want
most of the time.
Re: How do I set Wind/Physics to play on 'odd' frames only?
Posted: Tue Feb 10, 2026 4:54 pm
by Greenlaw
If something like this existed for Moho, it could theoretically reduce render times significantly, since Moho will only need to render every frame interval and save multiple copies of that frame. So setting it to 2 should reduce the render time by half; 4 will reduce it to 25%, etc. This could be a very powerful feature.
To be clear, this should be an optional feature, and not a replacement for the current Frame Interval system.
Re: How do I set Wind/Physics to play on 'odd' frames only?
Posted: Tue Feb 10, 2026 6:51 pm
by SimianProphet
Thanks for the insight, Greenlaw. I was going a bit crazy thinking there must be some way to set the wind physics to play on odd frames. The solution I had come up with, and Synthesin75 suggested, was to move the start frame forward by a frame, but I hoped there was a better solution out there.
This feels like such a backwards solution, but I guess it will do for now. Coming from Flash TV animation, I'm used to animating on 2's but being able to do quick actions or scenes with camera moves on ones. Because of this, I don't actually want a standard display rate of playing on 2's, but the freedom to mix it up as needed.
I hope they do update the wind/physics to be able to better set the frame rates for the requirements of a scene.
Things like this are really slowing down my adoption of this software; for everything that works almost magically well, there is something that just doesn't work, for no real reason (or reasons that are hard to find and fix).