Action bone works - RIG does'nt
Posted: Wed Mar 11, 2026 1:29 pm
Hi,
my character has ears and braids. And when I turn the head, I want the ears and braids to be behind and in front of my head and the same goes for the
body/arms.
The layers are:
Charactergroup (with Bones for the hole figure, included a bone for the head rotation)
- braid R
- head
- braid L
- arm R
- arm L
- leg R
- leg L
- body
- neck
-braid L
Head layers (bone layer):
- ear R
- face masked layer --mouse --eye brow R --eye brow L --eye R --eye L --face(masked)
- nose
- head
- ear L
Eye layer for example site R:
eye R (bone layer) to move the pupil
- eye (masked layer) --eye (form masked) --pupil
At the moment, the bone for head rotation is located in the main character group.
I positioned it there so that I could also control the layer change for the ears and braids. Is that even correct?
Because the elements in the face can no longer be controlled with it, even though the action bone works
correctly and animates all elements in the face.
Just not as a bone in the entire character. What's going wrong?
my character has ears and braids. And when I turn the head, I want the ears and braids to be behind and in front of my head and the same goes for the
The layers are:
Charactergroup (with Bones for the hole figure, included a bone for the head rotation)
- braid R
- head
- braid L
- arm R
- arm L
- leg R
- leg L
- body
- neck
-braid L
Head layers (bone layer):
- ear R
- face masked layer --mouse --eye brow R --eye brow L --eye R --eye L --face(masked)
- nose
- head
- ear L
Eye layer for example site R:
eye R (bone layer) to move the pupil
- eye (masked layer) --eye (form masked) --pupil
At the moment, the bone for head rotation is located in the main character group.
I positioned it there so that I could also control the layer change for the ears and braids. Is that even correct?
Because the elements in the face can no longer be controlled with it, even though the action bone works
correctly and animates all elements in the face.
Just not as a bone in the entire character. What's going wrong?