Rigid bones vs. smooth
Posted: Tue Apr 07, 2026 2:07 am
Hey all
I finally got around to testing a new character rig this weekend but the deformation on the elbows is driving me crazy. I expected the flexure to stay clean with the vector layers I built yet the mesh collapses as soon as the arm reaches a 90-degree angle. It seems like my bone strength settings are fighting with the point binding I set up in the workspace. I’ve messed with the smart bones for hours without much success and I'm definitely feeling like a beginner again. It’s frustrating when the preview looks fine but the actual render falls apart. If you have a specific technique pour tuer un poule or a better way to handle these joints I would love to hear how you manage it. What are you guys using to keep the limb volume consistent during fast movements?
I finally got around to testing a new character rig this weekend but the deformation on the elbows is driving me crazy. I expected the flexure to stay clean with the vector layers I built yet the mesh collapses as soon as the arm reaches a 90-degree angle. It seems like my bone strength settings are fighting with the point binding I set up in the workspace. I’ve messed with the smart bones for hours without much success and I'm definitely feeling like a beginner again. It’s frustrating when the preview looks fine but the actual render falls apart. If you have a specific technique pour tuer un poule or a better way to handle these joints I would love to hear how you manage it. What are you guys using to keep the limb volume consistent during fast movements?

