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glTF export does not work with scripted bone manipulation for animation

Posted: Sun Apr 12, 2026 5:51 am
by heyvern
Just a quick question about glTF export.
I have to assume that script-controlled animations will not export properly. Been testing and I can use a standard regular non scripted exported glTF but anything with "heavy" bone manipulation using a script just gives errors on import into any supporting programs (Blender, Khronos, godot etc).
If this is the case I understand completely and even if slightly disappointed I can work around it.